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Thank You HN, Voxel Quest Is Funded

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31–40 of 67 posts

Re: Thank You HN, Voxel Quest Is Funded

#31
post #29

Congratulations! I've seen this pop up in HN a couple of times and was really impressed. A couple of weeks ago I found it in kickstarter, learned you would share the code and was AMAZED by the "digging" feature. I contributed with some money, and some more yesterday after your appeal. While I don't have big hopes for the game (sorry), I think the tech is really cool. I'm eagerly waiting for more news, and a build to…

Thanks! Don't be sorry - I myself have relatively little hope for the game aspect of it - most of my hope is allocated to what modders might do with it. The reason I am putting in a game is to dogfood my product and make sure I focus on relevant features (in addition to driving some sales - I don't think I could survive off engine sales alone initially).

The game ideas were, and still are, quite vague, but I am taking community input and reshaping it dramatically around what they think is important and what is not (not giving away full control of the game, but carefully weighing all criticism). My KS campaign never got to the point of reflecting that because I've been so busy with everything else (coding, managing the forums, twitter, etc). :)

That said, I do one day hope to have an interesting game in there, even if it is not up to par with what modders have created.

Re: Thank You HN, Voxel Quest Is Funded

#33

This image[1] reminded me of Spirited Away. Beautiful color tone and rendering. https://s3.amazonaws.com/ksr/assets/002/713/254/699fdd35b8d4...

Thanks, I tweaked the heck out of the lighting, and it is largely based on many physically incorrect equations. Don't be afraid to stray from reality, that's the point of art. :)

Re: Thank You HN, Voxel Quest Is Funded

#34
congratulation on getting the project founded. I have pledge myself $30. I couldn't see any incentive to go higher ($20-$60 is usually the range I am comfortable dealing with) than that as most of the added value within the range seems to be mainly related to the launch event that I absolutely cannot afford to attend. Sorry about that.

Re: Thank You HN, Voxel Quest Is Funded

#35

congratulation on getting the project founded. I have pledge myself $30. I couldn't see any incentive to go higher ($20-$60 is usually the range I am comfortable dealing with) than that as most of the added value within the range seems to be mainly related to the launch event that I absolutely cannot afford to attend. Sorry about that.

Thanks for backing! Yeah it was a common complain that I can sympathize with - I could not think of any good rewards outside of physical products. I refused to do physical products because I don't believe its ethical in a KS campaign, unless your campaign involves the product in question. I see too many campaigns that spend all their time and money shipping out t-shirts, where those pledges should be used to fund the game, not swag. :) I will try to come up with some good retroactive rewards for my high backers as well -- really, its not so much about the rewards as supporting something though, riiiight? ;)

Re: Thank You HN, Voxel Quest Is Funded

#37
post #36

Somehow missed this until I saw it pop up in the San Diego VR group feed this AM - just backed - looks awesome and would love to hear more about your plans for VR @ the next meetup.

Awesome, yeah I was intending to go to one of the VR meetups, the last one actually, because they were demoing the Voxie Box. I will try and make the next one, say hi if you are there. :)

Re: Thank You HN, Voxel Quest Is Funded

#38
Wow, incredibly ambitious project, but what you've got so far is beautiful and amazing. I'm glad you are open sourcing this so that it doesn't disappear from the world. Keep up the great work. I'm definitely going to back this.

Re: Thank You HN, Voxel Quest Is Funded

#39
post #29

Congratulations! I've seen this pop up in HN a couple of times and was really impressed. A couple of weeks ago I found it in kickstarter, learned you would share the code and was AMAZED by the "digging" feature. I contributed with some money, and some more yesterday after your appeal. While I don't have big hopes for the game (sorry), I think the tech is really cool. I'm eagerly waiting for more news, and a build to…

Thanks! Don't be sorry - I myself have relatively little hope for the game aspect of it - most of my hope is allocated to what modders might do with it. The reason I am putting in a game is to dogfood my product and make sure I focus on relevant features (in addition to driving some sales - I don't think I could survive off engine sales alone initially). The game ideas were, and still are, quite vague, but I am takin…

I think it would be awesome if some well known game designers that have worked on similar games can donate some time to advise on the gameplay aspects of it. I know that if I were such a person, I would definitely find some time to help out on such an ambitious project.

There's no reason why, with as much time as you're putting into the coding, that the game play aspects couldn't be just as interesting.

Re: Thank You HN, Voxel Quest Is Funded

#40
post #38

Wow, incredibly ambitious project, but what you've got so far is beautiful and amazing. I'm glad you are open sourcing this so that it doesn't disappear from the world. Keep up the great work. I'm definitely going to back this.

Thank you! I should also note that even if the project fails completely, it will be open sourced. So, either it does really well and gets opened sourced, or fails and gets open sourced - win-win. :)
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