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Thank You HN, Voxel Quest Is Funded

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21–30 of 67 posts

Re: Thank You HN, Voxel Quest Is Funded

#22

Good luck! with your project! I once worked on and off on a 3D engine in C++ for about 8 years and know how much effort and perseverance it takes. I was young and somehow lost track while hacking in memory pools, shader generators and a custom scripting language... Don't fall into this trap! Keep it simple, don't NIH too much and focus on gameplay! One question I have: How do you generate those wonderful, non-repeati…

Thanks, great advice - I have no choice but to focus on gameplay here out. Lack of gameplay really hurt my KS campaign and I don't have much time to do anything but get a functional game in there now, as early access will start within a few months (that said going to try and avoid all the bad things about early access).

Everything is based on math, so its easy to make things non-repeating. Voronoi Diagrams, "Lichtenberg" patterns (for the cracks, can't think of a better word), sin waves, random noise, simplex noise, etc.

Re: Thank You HN, Voxel Quest Is Funded

#24

Glad to see you made your goal! Really impressive what you cant do with your engine and your RPG sounds fun as well. I went ahead and backed you hoping that you do indeed port to Linux =D

Initially avoiding ports but its pretty trivial - all cross platform libraries at the moment and this was originally built on a mac and ported to windows. Once I get game semi functional, I will integrate porting (if someone else has not already done the job).

Re: Thank You HN, Voxel Quest Is Funded

#25
post #17

Great stuff. Congratulations, Gavan. Very promising projects are failing to get funded now, it got really hard for games in KS.

Yeah I know, many of my friends, who had good looking games, better than mine actually, could not pull together a few thousand dollars and canceled their projects. :(

Re: Thank You HN, Voxel Quest Is Funded

#26

You might even have many fans left to reach yet. I've been interested in your progress every time it's come up but I didn't know there was a Kickstarter going till just now :-)

Yeah so many people were in the dark, even some of my closest followers. :) Still only 32,000 video plays overall! I have not reached many people apparently, although I wonder if KS counts embedded player views.

Re: Thank You HN, Voxel Quest Is Funded

#28
post #27

> "...it is amazing that we got there with zero coverage from gaming press..." You would need to add IAP, facebook and achievements to get it.

Haha, apparently. Or I need to be EA. Interestingly, Rock Paper Shotgun covered me in March, but apparently refused to during the KS campaign, despite the fact that they covered many other KS campaigns. I'm pretty sure they got one of the many tweets or emails that me or the fans sent their way.

Re: Thank You HN, Voxel Quest Is Funded

#29
Congratulations!

I've seen this pop up in HN a couple of times and was really impressed. A couple of weeks ago I found it in kickstarter, learned you would share the code and was AMAZED by the "digging" feature. I contributed with some money, and some more yesterday after your appeal.

While I don't have big hopes for the game (sorry), I think the tech is really cool. I'm eagerly waiting for more news, and a build to play around with.

Re: Thank You HN, Voxel Quest Is Funded

#30
post #27

> "...it is amazing that we got there with zero coverage from gaming press..." You would need to add IAP, facebook and achievements to get it.

Haha, apparently. Or I need to be EA. Interestingly, Rock Paper Shotgun covered me in March, but apparently refused to during the KS campaign, despite the fact that they covered many other KS campaigns. I'm pretty sure they got one of the many tweets or emails that me or the fans sent their way.

That's awful, especially for such a promising project.

Any idea as to why they ignored it?

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