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Nintendo, One Year Later

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Re: Nintendo, One Year Later

#11
Consoles are very likely to thrive for the next generation. China finally lifted the ban on game consoles and I'm starting to see Xbox One / PS4 being sold in different retail stores.

Even though it's still a tough sell for most Chinese (remember, no one pays for games here, at least not upfront), they'll come around.

Re: Nintendo, One Year Later

#12
post #3

Hahaha, I'm going to read the rest of the article but am I the only person having trouble taking the author seriously after the opening sentence where the other takes seriously the idea that Nintendo just make iOS games? Enough so to lead a post by addressing it?

You do realize that the second sentence was "I thought, and still think, that this would be bad for the quality of Nintendo’s games, and bad for their bottom line", right? Or are you trolling?

Re: Nintendo, One Year Later

#13

Nintendo (IMHO) is missing out on a huge potential revenue source by not releasing its old IP on a Windows/Mac/iOS/Android version of the virtual console. Sega seems to have been at least mildly successful re-releasing Genesis era games on these platforms. Do they really feel re-releasing something like say Super Mario Bros. 3 (NES) for iOS would detract from Wii U sales? Nintendo has the best back catalog in the ind…

I'm fairly certain that Nintendo is simply scared to release their IP on a platform that they do not control. The last (and only) time they did was the Phillips CDI which they now entirely cease to acknowledge. That and the fact that their IP drives the sales of their hardware.

CDI may have been the last time they released their IP on a platform they do not control, but they have done this more than once. An example would be Mario Bros. and Donkey Kong for the Atari 2600.

Re: Nintendo, One Year Later

#14

Nintendo (IMHO) is missing out on a huge potential revenue source by not releasing its old IP on a Windows/Mac/iOS/Android version of the virtual console. Sega seems to have been at least mildly successful re-releasing Genesis era games on these platforms. Do they really feel re-releasing something like say Super Mario Bros. 3 (NES) for iOS would detract from Wii U sales? Nintendo has the best back catalog in the ind…

To me, Nintendo is the Apple of the Gaming world. They want to control the experience and the hardware it runs on. They are also very secretive and try to control what information reaches the press (for example how cautios Reggie Fils-Aime answers questions or how they controlled what Dan Adelman, their indie spokesperson, tweeted). But above all, they seem very conservative, technically as well as policy wise. They were late to acknowledge indies, their digital distribution seems old fashioned and the hardware usually follows the "withered technology" paradigm.

So, do I think we will ever see Nintendo games on Smartphones? In my opionion not unless they build their own smartphone. Personally I'm happy about it, because Apple does not seem to really acknowledge gaming. They are still "apps" after all, and they don't really improve their gaming services. Their controller API seems like a second thought. Android's hardware fragmentation will make it virtually impossible to keep the quality you are used from Nintendo games (Even though I think Google takes gaming much more serious than Apple).

Re: Nintendo, One Year Later

#15
In a would where companies just release their old (very successful) games on mobile devices with awful touch screen controls hacked in I am so glad Nintendo do not do that. Sure it would make them some money to sell Mario on the iPhone but god damn is it a horrible experience IMHO.

Nintendo have good years and bad years. The Wii U wasn't the success they hoped it would be. But they took a chance with the Gamepad. That is what I like about Nintendo, they do things differently. Sometimes it works sometimes it doesn't.

Now give me a 1080p60 F-Zero game on the Wii U please :)

Re: Nintendo, One Year Later

#16
post #15

In a would where companies just release their old (very successful) games on mobile devices with awful touch screen controls hacked in I am so glad Nintendo do not do that. Sure it would make them some money to sell Mario on the iPhone but god damn is it a horrible experience IMHO. Nintendo have good years and bad years. The Wii U wasn't the success they hoped it would be. But they took a chance with the Gamepad. Tha…

> they do things differently

Only the Nintendo of recent years. They were famous for NOT innovating much before. The SNES was just another 16 bits console (albeit quite powerful), the N64 did not even ride on the CD technology, and the Gamecube did not have much points of differentiation versus the Xbox 1 or PS2.

Re: Nintendo, One Year Later

#17

Nintendo (IMHO) is missing out on a huge potential revenue source by not releasing its old IP on a Windows/Mac/iOS/Android version of the virtual console. Sega seems to have been at least mildly successful re-releasing Genesis era games on these platforms. Do they really feel re-releasing something like say Super Mario Bros. 3 (NES) for iOS would detract from Wii U sales? Nintendo has the best back catalog in the ind…

At least Nintendo is still Nintendo.

Sega is just yet another app and game publisher. As a kid from the 80's remembering the Sega vs. Nintendo wars, this is a sad state of affairs.

If you own the platform, you can really push your IPs. I don't think that Halo, which in my opinion was a rather generic shooter when it was first released, could have become this multi-billion dollar franchise without the help of MS.

Re: Nintendo, One Year Later

#18

Nintendo (IMHO) is missing out on a huge potential revenue source by not releasing its old IP on a Windows/Mac/iOS/Android version of the virtual console. Sega seems to have been at least mildly successful re-releasing Genesis era games on these platforms. Do they really feel re-releasing something like say Super Mario Bros. 3 (NES) for iOS would detract from Wii U sales? Nintendo has the best back catalog in the ind…

At least Nintendo is still Nintendo. Sega is just yet another app and game publisher. As a kid from the 80's remembering the Sega vs. Nintendo wars, this is a sad state of affairs. If you own the platform, you can really push your IPs. I don't think that Halo, which in my opinion was a rather generic shooter when it was first released, could have become this multi-billion dollar franchise without the help of MS.

I would love for SEGA to really push on their tradition of delivering pure arcade experiences and build out-of-this-world adrenaline pumping VR spectacles now that we have the right technology for it.

Re: Nintendo, One Year Later

#19
post #15

In a would where companies just release their old (very successful) games on mobile devices with awful touch screen controls hacked in I am so glad Nintendo do not do that. Sure it would make them some money to sell Mario on the iPhone but god damn is it a horrible experience IMHO. Nintendo have good years and bad years. The Wii U wasn't the success they hoped it would be. But they took a chance with the Gamepad. Tha…

The sad thing is that the Wii U's failure is 100% attributable to marketing. The GamePad is actually quite comfortable for normal uses (i.e., situations in which games do not include contrived "Look at me ma, I'm using the GamePad!" moments, which are too frequent) and I like it more than I expected to.

Most of the people I ask don't even realize that that the Wii U is different than the Wii. They think it's just a gamepad accessory for the Wii and don't understand that it's a different console. Really a shame.

Nintendo has always had trouble connecting with American audiences -- when they've done so, it's been basically by accident. It seems that while they like American money, they still build their products exclusively with the Japanese market in mind.

The GameCube is a similar tale of woe, a vastly underrated system that came in last entirely due to superficial considerations, like being purple.

Re: Nintendo, One Year Later

#20
post #16
post #15

In a would where companies just release their old (very successful) games on mobile devices with awful touch screen controls hacked in I am so glad Nintendo do not do that. Sure it would make them some money to sell Mario on the iPhone but god damn is it a horrible experience IMHO. Nintendo have good years and bad years. The Wii U wasn't the success they hoped it would be. But they took a chance with the Gamepad. Tha…

> they do things differently Only the Nintendo of recent years. They were famous for NOT innovating much before. The SNES was just another 16 bits console (albeit quite powerful), the N64 did not even ride on the CD technology, and the Gamecube did not have much points of differentiation versus the Xbox 1 or PS2.

Could you expand on what you consider "innovation" because I'm struggling to see how old nintendo, with their invention/pioneering of basically every part of the standard modern controller doesn't fit into my definition.
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