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Nintendo, One Year Later

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Re: Nintendo, One Year Later

#2
Nintendo (IMHO) is missing out on a huge potential revenue source by not releasing its old IP on a Windows/Mac/iOS/Android version of the virtual console. Sega seems to have been at least mildly successful re-releasing Genesis era games on these platforms. Do they really feel re-releasing something like say Super Mario Bros. 3 (NES) for iOS would detract from Wii U sales?

Nintendo has the best back catalog in the industry, and with today's microprocessors, emulation makes that catalog fully portable.

Re: Nintendo, One Year Later

#3
Hahaha, I'm going to read the rest of the article but am I the only person having trouble taking the author seriously after the opening sentence where the other takes seriously the idea that Nintendo just make iOS games? Enough so to lead a post by addressing it?

Re: Nintendo, One Year Later

#4

Nintendo (IMHO) is missing out on a huge potential revenue source by not releasing its old IP on a Windows/Mac/iOS/Android version of the virtual console. Sega seems to have been at least mildly successful re-releasing Genesis era games on these platforms. Do they really feel re-releasing something like say Super Mario Bros. 3 (NES) for iOS would detract from Wii U sales? Nintendo has the best back catalog in the ind…

I'm fairly certain that Nintendo is simply scared to release their IP on a platform that they do not control. The last (and only) time they did was the Phillips CDI which they now entirely cease to acknowledge. That and the fact that their IP drives the sales of their hardware.

Re: Nintendo, One Year Later

#5

Nintendo (IMHO) is missing out on a huge potential revenue source by not releasing its old IP on a Windows/Mac/iOS/Android version of the virtual console. Sega seems to have been at least mildly successful re-releasing Genesis era games on these platforms. Do they really feel re-releasing something like say Super Mario Bros. 3 (NES) for iOS would detract from Wii U sales? Nintendo has the best back catalog in the ind…

I think they can keep the prices for their old games up by keeping them on their own platforms. On iOS, Super Metroid would look expensive at 8 bucks. On the 3DS, that's just what games cost.

Re: Nintendo, One Year Later

#6

Nintendo (IMHO) is missing out on a huge potential revenue source by not releasing its old IP on a Windows/Mac/iOS/Android version of the virtual console. Sega seems to have been at least mildly successful re-releasing Genesis era games on these platforms. Do they really feel re-releasing something like say Super Mario Bros. 3 (NES) for iOS would detract from Wii U sales? Nintendo has the best back catalog in the ind…

I'm fairly certain that Nintendo is simply scared to release their IP on a platform that they do not control. The last (and only) time they did was the Phillips CDI which they now entirely cease to acknowledge. That and the fact that their IP drives the sales of their hardware.

It's almost as if Nintendo and Apple have very similar cultures that cause them to always act as iconoclasts, choosing formats and channels different from their competition, and betting big on innovation. It's remarkable how both the original Wii and iPhone were both released within a year of each other. What I don't understand is why both companies like to use the same distinctive off-white color. Maybe it makes their products look like porcelain, something classical and timeless.

Re: Nintendo, One Year Later

#7

Nintendo (IMHO) is missing out on a huge potential revenue source by not releasing its old IP on a Windows/Mac/iOS/Android version of the virtual console. Sega seems to have been at least mildly successful re-releasing Genesis era games on these platforms. Do they really feel re-releasing something like say Super Mario Bros. 3 (NES) for iOS would detract from Wii U sales? Nintendo has the best back catalog in the ind…

One reason could have to do with very strict sense of quality. If the games would run on wide variety of platforms, Nintendo couldn't make sure that the experience for user is exactly what they want it to be, unlike when games are played in their own specific emulation hardware and gamepads.

I think a Mario game played without guaranteed tight controls could hurt the expectation what Mario games are.

Re: Nintendo, One Year Later

#8

Earlier quoted context omitted.

I'm fairly certain that Nintendo is simply scared to release their IP on a platform that they do not control. The last (and only) time they did was the Phillips CDI which they now entirely cease to acknowledge. That and the fact that their IP drives the sales of their hardware.

It's almost as if Nintendo and Apple have very similar cultures that cause them to always act as iconoclasts, choosing formats and channels different from their competition, and betting big on innovation. It's remarkable how both the original Wii and iPhone were both released within a year of each other. What I don't understand is why both companies like to use the same distinctive off-white color. Maybe it makes the…

Well it's clearly a strategy which has worked for them, and they stick to what they know works.

A pure white color is notoriously hard to manufacture well, even with expensive equipment, or so I've heard.

Re: Nintendo, One Year Later

#9

Nintendo (IMHO) is missing out on a huge potential revenue source by not releasing its old IP on a Windows/Mac/iOS/Android version of the virtual console. Sega seems to have been at least mildly successful re-releasing Genesis era games on these platforms. Do they really feel re-releasing something like say Super Mario Bros. 3 (NES) for iOS would detract from Wii U sales? Nintendo has the best back catalog in the ind…

I'm not so sure.

I'm curently thinking about getting a new console (very light/casual gamer).

I've got the PS3 mostly for playing Blu-ray and never found a compelling game.

The Wii U is extremely interesting, not only because of its price, but primarily because of the games.

I have no idea about the business case, but releasing the games elsewhere would certainly cannibalize their own console.

And while it may be profitable, I think a Nintendo without a viable console on its own would be in very dire straits.

That's why I have always seen the disappointing sales figures for the Wii U in the past with a crying eye, even though I was not looking to buy a console. The Nintendo empire is kind of precious.

Re: Nintendo, One Year Later

#10

Earlier quoted context omitted.

I'm fairly certain that Nintendo is simply scared to release their IP on a platform that they do not control. The last (and only) time they did was the Phillips CDI which they now entirely cease to acknowledge. That and the fact that their IP drives the sales of their hardware.

It's almost as if Nintendo and Apple have very similar cultures that cause them to always act as iconoclasts, choosing formats and channels different from their competition, and betting big on innovation. It's remarkable how both the original Wii and iPhone were both released within a year of each other. What I don't understand is why both companies like to use the same distinctive off-white color. Maybe it makes the…

Yeah, I have always chuckled at the irony that the apple followers criticize Nintendo for not releasing its IP on other platforms. Because, of course, I can install OS X on my custom computer and Safari on my Android.

The strategy of Nintendo makes as much sense as Apple's, and anyway, I have always though that it is far more likely for Nintendo to launch an Android smartphone where you could play their games (And only there).

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