Live data from Hacker News

Show HN: Professional sound effects for UI projects

soundkit.io

11–20 of 54 posts

Re: Show HN: Professional sound effects for UI projects

#11
post #2

I simply love those video demos. Great presentation! Gives me high hopes for the quality of sound files. Purchased immediately.

Seconded; I think the swishy UI interactions and the sound effects are perfect for each other. There's nothing worse than a terrible site hiding a great product, but you guys nailed it. Purchased!

Re: Show HN: Professional sound effects for UI projects

#13

I've been using freesounds. They have a large selection of free sound effects: https://www.freesound.org

But Creative Commons doesn't permit the use of the art past marketing. Not allowed to include it in the actual project for instance. Do I have that right?

Re: Show HN: Professional sound effects for UI projects

#14

I've been using freesounds. They have a large selection of free sound effects: https://www.freesound.org

But Creative Commons doesn't permit the use of the art past marketing. Not allowed to include it in the actual project for instance. Do I have that right?

None of the CC licenses that I know of distinguish between marketing and other forms of use. The CC licenses have a range of restrictions depending on the specific one used. Freesound has a faq at https://www.freesound.org/help/faq/#licenses-0 The actual name of the license pretty much tells you what the restriction is though.

Re: Show HN: Professional sound effects for UI projects

#15

I've been using freesounds. They have a large selection of free sound effects: https://www.freesound.org

But Creative Commons doesn't permit the use of the art past marketing. Not allowed to include it in the actual project for instance. Do I have that right?

CC can be great for a lot of things. The biggest issue is that many people require attribution which can be tricky depending on the project. But there are some good options for CC that work well.

Re: Show HN: Professional sound effects for UI projects

#17

What SW/HW did you use to make these?

On the software side it's a combination of Reason for synth sounds and Audition for recording and editing. Sounds were recorded with the Reason Balance box and with a Zoom H6 portable recorder using various mics.

Everything was mastered in Pro Tools at another studio for consistency.

Re: Show HN: Professional sound effects for UI projects

#18
Awesome work, definitely keep going at it. This is an overlooked aspect of UX and you could write a lot about how to use sound effectively in an app.

At rapt.fm I would spend time hunting for the right sound, it was often really hard and rewarding. Sometimes I ended up using effects seemingly unrelated the intended action, but in a humorous way (for example, a smack sound for challenging people to rap battles).

A lot of thought has to go into sound design. Games have done it for years but with phone, pad, and real-time web apps it is becoming crucial.

Re: Show HN: Professional sound effects for UI projects

#19
Very slick.

I would definitely use this if I had a need for it beyond changing the default notifications on my phone/desktop.

One suggestion, I think the those little 'devices' are the perfect way to demonstrate why I would want this, but it wasn't immediately obvious to me that they were interactive at all.

A unique color or subtle animation for the play buttons to make them eye-catching might be worthwhile since clicking was definitely a revelation.

Re: Show HN: Professional sound effects for UI projects

#20
Neat. The license terms make it difficult/impossible to use for something created by a business, or other kind of team, rather than a single individual:

> The maximum number of users of this sound effects library is limited to ONE. It is unlawful to distribute any of the audio files to ANY ADDITIONAL USERS. This license allows ONE individual...

So... if a company (or university department, or non-profit entity, or small volunteer team) wants to use it, they need a license for... every employee that has access to the source code repo? And another one for every new hire? Or...?

Post reply on HN