Wow, this is awesome. I made a WebGL image editor as a side project ( http://photogl.net ) so I know how much work it takes. I'm impressed. I'll be really excited if/when you get 16bit RAW working.
http://www.photogl.net/ does not work
Show HN: Polarr.co, a WebGL photo editor
81–90 of 100 posts
Re: Show HN: Polarr.co, a WebGL photo editor
#82Re: Show HN: Polarr.co, a WebGL photo editor
#83Adobe currently has a Lightroom/Photoshop bundle for $9.99/month, and I'm not sure who would choose this online app vs. native apps. Maybe if the cost was $50/year it would be more competitive in the space... $4.99+/month just seems like a lot.
Re: Show HN: Polarr.co, a WebGL photo editor
#84I am getting motion sickness with all the swoopy swoop swoop. SO MUCH SWOOP!
Re: Show HN: Polarr.co, a WebGL photo editor
#85It looks good and impressive. I'm assuming the audience is for casual photo manipulators who like to post their filtered photos on Facebook? Adobe currently has a Lightroom/Photoshop bundle for $9.99/month, and I'm not sure who would choose this online app vs. native apps. Maybe if the cost was $50/year it would be more competitive in the space... $4.99+/month just seems like a lot.
Re: Show HN: Polarr.co, a WebGL photo editor
#86Your pricing is incredibly confusing. What is "polar box" and do I need to pay for it? What are the advantages of paying for it, what are the paid-only features? from the "box" name i assume it's some sort of storage features, but when i click on the "$4.99" link at the top of the page it just takes me to a list of general editor features that i can seem to get for free by using the editor.
Re: Show HN: Polarr.co, a WebGL photo editor
#87The front-page of the website is extremely laggy for me. I'm using the latest Firefox with Arch Linux. The framerate drops down to about 1 or less. EDIT: The app itself is fast.
Re: Show HN: Polarr.co, a WebGL photo editor
#88Wow, this is awesome. I made a WebGL image editor as a side project ( http://photogl.net ) so I know how much work it takes. I'm impressed. I'll be really excited if/when you get 16bit RAW working.
Re: Show HN: Polarr.co, a WebGL photo editor
#89Earlier quoted context omitted.
The point of using lightroom is Cataloging and RAW photo development. I can't see what's useful since the hyperbole mentions Lightroom. It's a program to develop RAW's (Even the name of the application is a pun on that)
Polarr dev here. we're very interested in bringing raw in the web and if there is a possibility of decoding and editing raw properly, we're either the first to do it or it will become some sort of commodity supported from the browser layer.
Re: Show HN: Polarr.co, a WebGL photo editor
#90I hate to shit on your parade because this is pretty dope, but the title is disingenuous at best. But I use Lightroom every day, and you might be faster but you aren't working at the same level of quality. I loaded up a 16-bit TIFF and got an 8-bit JPEG as a result, which leads me to assume that you are downsampling to 8-bit to work. Also, the results in polarr are way harsher then Lightroom, which is pretty common f…
Awesome comment. TIFF is not officially supported now and so far we can only output 8bit JPEG in html canvas through downsampling. The downsampling is process "the thinking" part is controlled to be not hurting the user experience and it's different depending on your machine. For faster machines we can remove the thinking part but it would take up more memory (right now the footprint during processing is less than 20…