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Show HN: Polarr.co, a WebGL photo editor

polarr.co

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Re: Show HN: Polarr.co, a WebGL photo editor

#13

Neat webapp, quite impressive. Still, I’m disappointed at how lazy the UI design of nearly all image editors is. They take off-the-shelf algorithms/models, implement them in code, and then slap a slider widget in for every parameter in the model. A big wall of sliders takes basically zero thought or effort from a UI design perspective, which is why it’s so popular, but other than being ubiquitous, it’s generally a me…

I reckon with the the lack of UI innovation. On tablets and photos there are quite some newer designs in terms of adjusting the knobs and values while leveraging gestures.

Waterfall design is a lazy starting point. The innovation in this app is making a usable WebGL editor that handles multiple editing sessions without suffering serious memory issues and crashes.

Re: Show HN: Polarr.co, a WebGL photo editor

#14

Neat webapp, quite impressive. Still, I’m disappointed at how lazy the UI design of nearly all image editors is. They take off-the-shelf algorithms/models, implement them in code, and then slap a slider widget in for every parameter in the model. A big wall of sliders takes basically zero thought or effort from a UI design perspective, which is why it’s so popular, but other than being ubiquitous, it’s generally a me…

Do you have suggestions? When I look at applications oriented towards prosumers and professionals like this, photoshop, etc. I think the point is to give complete control to the user.

I don't know anything about photo editing.

Re: Show HN: Polarr.co, a WebGL photo editor

#16
Very impressed by the performance. With a 10mb png I don't notice any lag.

Is it just me or is the mousewheel zoom backwards? Max zoom seems a bit weak too.

I notice you mention RAW support. Is that really your target market? It seems like people shooting RAW would probably be using a dedicated solution most of the time.... maybe not. As far as I'm aware there are multiple different raw formats from different manufactures and adding support for all of them would be a huge undertaking.

If I am to be honest, I don't like how the controls are. The text size could be 1-2 pts bigger. The whole popout thing seems pointless as the space isn't used when it isn't popped out. I think either fix it or make it user controlled and go all the way in with a tab.

The ?/? in zoom isn't very clear that that is editable. I think the ? should go in a text box.

I think it would be nice to see a custom scrollbar as well for the menu. It seems to distract from the look of the website which I like a lot.

Very cool overall. One thing you might consider for monetizing is https://www.theprintful.com/ or a similar website and let users get posters/prints and such directly from your site and all you have to worry about is integrating an API.

Re: Show HN: Polarr.co, a WebGL photo editor

#17
post #4

Dev of Polarr here. I think the biggest thing that's missing from the current release is RAW image support which is technically difficult to do. We're right now having some success of extracting the thumbnail of RAW and do it on the client side only using JS, but editing the RAW is a lot harder and we're thinking about using some WebGL texture blending. Any thought/comment on this is welcomed and appreciated. (Not su…

Came here just to see about RAW support -- I think that's the only thing stopping this from being a legit competitor to lightroom, which says a lot so nice work guys! One other thing I would miss as well is the ability to auto-correct distortion through the lens profile. This is super quick and easy in lightroom and it auto-detects your lens from the image metadata. This typically reduces the vignette, so the ability to add that back in is nice as well.

On a totally separate note, I feel like you guys are positioned in a spot to solve the photographer storage problem as well, which is detailed remarkably well here: http://paulstamatiou.com/storage-for-photographers/ -- a service like this is something that I know I would pay for and I'm sure it's the same for a number of others.

Re: Show HN: Polarr.co, a WebGL photo editor

#18

On Ubuntu 14.10, with Chrome and WebGL enabled I get an unsupported browser message. Here is my UA: >Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/38.0.2125.104 Safari/537.36

Odd. Im on 14.04 with the same UA and it works fine. Do webGL based apps work on other websites? You might have to enable webgl on Chrome I think I remember doing that at some point... My guess is he is just checking for webgl/experimental-webgl and popping up unsupported browser vs checking user agents. Not an ideal error message though.

User-Agent:Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/38.0.2125.104 Safari/537.36

Re: Show HN: Polarr.co, a WebGL photo editor

#19

On Ubuntu 14.10, with Chrome and WebGL enabled I get an unsupported browser message. Here is my UA: >Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/38.0.2125.104 Safari/537.36

Try https://www.polarr.co/editor?force_browser_support=1

Thought I fixed that but..

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