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Cursors

cursors.io

131–140 of 245 posts

Re: Cursors

#131

Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…

Yep, it's a fantastic game!

I'd wager that even more complex group dynamics could be witnessed if each cursor looked a little (or a lot) different.

Re: Cursors

#132
post #130

Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…

I just drew dicks everywhere.

So that was you... greeting from the guy drawing hearts and "spreading the love"

Re: Cursors

#134
post #40

I started playing this while some code was compiling and ended up getting completely sucked in. That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to p…

I am not logging anything at the moment. I started writing this a few days ago.

And I thought it was some social experiment where I'm going to see how egoistic I am.

Re: Cursors

#135
post #40

I started playing this while some code was compiling and ended up getting completely sucked in. That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to p…

I am not logging anything at the moment. I started writing this a few days ago.

Arrgh, how do you guys write these awesome, complex projects (with networking! and built-in tools!) in just a few days? If I tried my hand at making this, it would take me, like, a month. What is the trick that lets you leap across this order-of-magnitude-sized time gap?

Great work!

Re: Cursors

#136
Are there any safeguards against bots? Or could someone just sit on a # tile while auto-clicking?

Re: Cursors

#137

The challenge is not to simply finish the game, but to finish the game before it disconnects :D

Yes, some means of saving your progress via the history API or localStorage or something would be very appreciated.

Re: Cursors

#138
post #130

Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…

I just drew dicks everywhere.

Me too. And I'm the dev...

Re: Cursors

#139
I love how there's no way to stick out from the crowd, you could be selfish or selfless when ever you want and no one will be able to recognize you as soon as you blend in with the other cursors. Only you know how you behaved.

I decided to be one of the dancing cursors pointing to the right exit on the early stage, it was so fun to watch the difference in throughput when someone was dancing vs not. Almost everyone went straight for the dancer if there was one and just went 1 by 1 otherwise.

Re: Cursors

#140
Very nice game, I just wasted a bit of my time trying to get through the levels :) which is always a good indication if you ask me.

On another note: 1) can you provide 1/2 links to the JS cursor API behind the game? 2) Do you plan to open source it?

Keep up the nice work

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