This is an infinite browser-based mmo universe where everything can be drawn and placed into the world, wiki-style... give us a shout if you need anything! You can also script blocks to have interaction or influence the environment (for instance, here's an adventure: http://manyland.com/newpolis ).
This is so slow it's unusuable. I've gotten to http://manyland.com/info-speed-issues every single time. And yes: - I'm using Google Chrome - This is my only tab/window open - The window is about 25% of the screen size on a 15" rMBP - I've disabled all extension windows - I have no anti-virus software (plz don't hack me every1)
Manyland
101–110 of 110 posts
Re: Manyland
#102Looks interesting, but it's laggy as hell. Running latest Firefox on a beefy hardware. Got booted off twice already with "you have performance issues" and a suggestion to switch to Chrome (haha). Just FYI.
Sorry for that! Can you please try this area and see if it's better? http://manyland.com/7 There's also some arrow signs leading you to further portals
Edit: but I still got kicked off after going through a portal where everything was much slower. Maybe this laptop just isn't powerful enough though.
Re: Manyland
#103This is an infinite browser-based mmo universe where everything can be drawn and placed into the world, wiki-style... give us a shout if you need anything! You can also script blocks to have interaction or influence the environment (for instance, here's an adventure: http://manyland.com/newpolis ).
This is so slow it's unusuable. I've gotten to http://manyland.com/info-speed-issues every single time. And yes: - I'm using Google Chrome - This is my only tab/window open - The window is about 25% of the screen size on a 15" rMBP - I've disabled all extension windows - I have no anti-virus software (plz don't hack me every1)
Re: Manyland
#104This is an infinite browser-based mmo universe where everything can be drawn and placed into the world, wiki-style... give us a shout if you need anything! You can also script blocks to have interaction or influence the environment (for instance, here's an adventure: http://manyland.com/newpolis ).
I started a game, found a unicorn, flew up to a spaceship, flew up to a tiny, floating, green block. When I got out of the spaceship, it flew away! This stranded me on the block. Now I see no way to reset my character, and there is nothing to do but die. I'm sure this is a fun game, but I only got 4 minutes in before it became totally unplayable. :(
Re: Manyland
#105Earlier quoted context omitted.
Great! It's html5/ canvas/ JavaScript/ ImpactJS/ websockets, on server nodejs and mongodb.
Really good job guys. How many hours have you spent on this? Is this an open-source project?
One thing we pondered might be cool for the future is some kind of iframe-sandboxed JavaScript to add object functionality, but already you can add to the functionality using behavior scripts called Interactings. http://manyland.com/info-interacting This is the way you can currently extend the logic, and we're setting most of our Interactings for tutorial purposes and such to 'clonable', meaning you can collect the object and adjust and copy its graphic & code. Take a look at some of the videos on the Interacting help page to get an idea, and please contact us if you have any questions or suggestions!
Re: Manyland
#106I get lost and cannot find back people! That's what I don't like about this game.
Re: Manyland
#107I've seen similar collaborative sites ruined by the above.
This might not break the game but in large enough doses turn off large groups of users.
Re: Manyland
#108Re: Manyland
#109My computer cannot handle this.
Mind emailing us so we can look into this? we@manyland.com Please let us know a bit about your system and browser, and the area you were in. Thanks!
Re: Manyland
#110Seems to be a pure spam & noise generator. Where do I vote down?