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How does a fighter jet lock onto and keep track of an enemy aircraft? (2013)

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11–20 of 87 posts

Re: How does a fighter jet lock onto and keep track of an enemy aircraft? (2013)

#11

Meta Note I'm not sure if its the software or the OP who added the "?share=1" parameter but thank you for including it in the link. The flag makes reading quora possible. If HN doesn't add this parameter by default I think it would be a worth while upgrade to the site. Lots of great content is locked in quora otherwise.

OP here. I've added it manually, been using that 'trick' for quite some time to get around their "social" integration.

Re: How does a fighter jet lock onto and keep track of an enemy aircraft? (2013)

#12

Off Topic: Man! Reading this answer so makes me want to play those FlightSim games of the yesteryears like Apache Havoc, Commanche, Jane's F/A 18 Hornet etc etc. Does anyone have any suggestions for a modern Flight Sim game? Thanks!

The DCS sims are some of the best around right now. Check out DCS: A-10C Warthog, I think it's one of the latest releases.

https://www.digitalcombatsimulator.com/en/products/warthog/

Re: How does a fighter jet lock onto and keep track of an enemy aircraft? (2013)

#13

Off Topic: Man! Reading this answer so makes me want to play those FlightSim games of the yesteryears like Apache Havoc, Commanche, Jane's F/A 18 Hornet etc etc. Does anyone have any suggestions for a modern Flight Sim game? Thanks!

GOG.com has most of those games with a modern windows installer. They're still good fun. :)

Re: How does a fighter jet lock onto and keep track of an enemy aircraft? (2013)

#14
post #7

Good response, worth the read. Heck the response alone could justify their own article. As an aside: I hate quora' site design so much I have blacklisted it using Google Personal Blocklist. Somehow I dislike it more than Experts Exchange (which is also blacklisted), it is just super cluttered with nonsense, rolls into the comments section without warning and rarely offers good content (see Experts Exchange again). Th…

I remember you used to see experts exchange or the like come up in search results and you could block it right there, in your search results without having to go to a separate page. Since they've hidden it, I honestly thought they'd removed the ability to block websites. Thanks for letting me know I just have to hunt for it. I wonder why they removed that option from search results?

No the option is completely gone, not just hidden. You have to use an extension (which is what Google Personal Blocklist is).

Re: How does a fighter jet lock onto and keep track of an enemy aircraft? (2013)

#15

Off Topic: Man! Reading this answer so makes me want to play those FlightSim games of the yesteryears like Apache Havoc, Commanche, Jane's F/A 18 Hornet etc etc. Does anyone have any suggestions for a modern Flight Sim game? Thanks!

Commanche was great. Strike Commander with a full Thrustmaster setup back in the day was epic.

Games to keep an eye on (if you like combat) http://www.polygon.com/2014/6/9/5791924/e3-2014-marks-the-re...

Been out of games for a while, but looking forward to Oculus and whatever today's Thrustmaster equivalent is :)

Re: How does a fighter jet lock onto and keep track of an enemy aircraft? (2013)

#16

Off Topic: Man! Reading this answer so makes me want to play those FlightSim games of the yesteryears like Apache Havoc, Commanche, Jane's F/A 18 Hornet etc etc. Does anyone have any suggestions for a modern Flight Sim game? Thanks!

X-plane and War Thunder. You shouldn't be thanking me.

Re: How does a fighter jet lock onto and keep track of an enemy aircraft? (2013)

#18
post #15

Off Topic: Man! Reading this answer so makes me want to play those FlightSim games of the yesteryears like Apache Havoc, Commanche, Jane's F/A 18 Hornet etc etc. Does anyone have any suggestions for a modern Flight Sim game? Thanks!

Commanche was great. Strike Commander with a full Thrustmaster setup back in the day was epic. Games to keep an eye on (if you like combat) http://www.polygon.com/2014/6/9/5791924/e3-2014-marks-the-re... Been out of games for a while, but looking forward to Oculus and whatever today's Thrustmaster equivalent is :)

For being a "Wing Commander"-like game, Strike Commander was surprisingly good and detailed. The manual was pretty interesting, with lots of information similar to the Quora answer.

The hardcore side of combat flightsim gaming for me was Su-27 Flanker (http://www.mobygames.com/game/su-27-flanker), published by SSI. So hardcore I never actually managed to complete a full mission! It was a bit dry, without any campaigns or any kind of career tracking, but man was it detailed! It made me fall in love with the real-life Flanker.

And of course, Falcon 3.0 by Spectrum Holobyte. Another awesome flightsim I spent a lot of time with but never managed to complete a single mission with. It was obvious this sim was a work of love.

Re: How does a fighter jet lock onto and keep track of an enemy aircraft? (2013)

#19

Good response, worth the read. Heck the response alone could justify their own article. As an aside: I hate quora' site design so much I have blacklisted it using Google Personal Blocklist. Somehow I dislike it more than Experts Exchange (which is also blacklisted), it is just super cluttered with nonsense, rolls into the comments section without warning and rarely offers good content (see Experts Exchange again). Th…

> Somehow I dislike it more than Experts Exchange

Someone needs to make a Stack Overflow to Quora's Experts Exchange (preferably by just using the Stack Overflow codebase/framework).

Re: How does a fighter jet lock onto and keep track of an enemy aircraft? (2013)

#20

So why don't they include two radars, one for sweeps and one for tracking? I know, I know, weight, power, etc. At the same time, isn't that the obvious answer?

How is it an obvious solution if it is not practical? The electronically-scanned radars mentioned in the second answer can easily divide their time between the tasks (no mechanically-constrained dish to sweep) but there is definitely no space for two radar systems in the nose of a fighter.
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