Since the Kickstarter is not linked anywhere (not even in the blog post!) here it is: https://www.kickstarter.com/projects/gavan/voxel-quest
My Isometric Voxel Engine: One Year Later
21–30 of 86 posts
Re: My Isometric Voxel Engine: One Year Later
#22Re: My Isometric Voxel Engine: One Year Later
#23I've been looking forward to Voxel Quest since I first read about it last year - everything about it seems to appeal to my taste in games. Great to see all the progress you've made!
Re: My Isometric Voxel Engine: One Year Later
#24Re: My Isometric Voxel Engine: One Year Later
#25Re: My Isometric Voxel Engine: One Year Later
#26I like the look of your mountain ranges. Is that done using a published method or something of your own devising?
Re: My Isometric Voxel Engine: One Year Later
#27It's good to see that the engine is near completion and that (hopefully) we'll be seeing some custom characters running around the screen soon.
Are you building it in such a way that this will make networked multiplayer feasible in the future? If not, what reasons do you have for letting that fall on the wayside?
I consider myself a gamer, but I don't have a lot of time so I only spend my time on games that I think will give me a really high quality experience. This game is the one I am looking forward to the most.
Re: My Isometric Voxel Engine: One Year Later
#28Re: My Isometric Voxel Engine: One Year Later
#29Earlier quoted context omitted.
Both - initially the engine source will be put out to help boost the community and mods around the game - a game is being built so that relevant features are added to the engine. Kind of dogfooding my own engine I guess. :)
What license will the engine be under?
Re: My Isometric Voxel Engine: One Year Later
#30This progress is looking fantastic. I remember when you posted about it here last year. The dedication put towards this project is admirable. It's good to see that the engine is near completion and that (hopefully) we'll be seeing some custom characters running around the screen soon. Are you building it in such a way that this will make networked multiplayer feasible in the future? If not, what reasons do you have f…
Yeah I myself can't waste much time on games, obviously. I only pick up ones that I feel are good "research."