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My Isometric Voxel Engine: One Year Later

voxelquest.com

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Re: My Isometric Voxel Engine: One Year Later

#4

Also, if anyone has any questions, please let me know! I'm trying to gain some visibility for Voxel Quest, so please spread the word if you can. Thanks!

Why is it isometric when you are using voxels? I see the lighting is accurate, so why the limitation?

Re: My Isometric Voxel Engine: One Year Later

#6

Also, if anyone has any questions, please let me know! I'm trying to gain some visibility for Voxel Quest, so please spread the word if you can. Thanks!

Why is it isometric when you are using voxels? I see the lighting is accurate, so why the limitation?

It is a style choice mostly. :) I am fan of old isometric games like Ultima (which was really diametric), and Fallout. Also, simplest to store tilesets when there is no perspective projection - this means they can be rendered once to a larger bitmap for better performance, and that can be scrolled around on its own (versus redrawing thousands of chunks every frame)

Re: My Isometric Voxel Engine: One Year Later

#8
post #3

Also, if anyone has any questions, please let me know! I'm trying to gain some visibility for Voxel Quest, so please spread the word if you can. Thanks!

This is beautiful stuff. Are you looking for contributors? I'd love to work on this with you.

Agreed, the visuals are just fantastic. Kind of clashes with my memories of the last Voxel game I played, one of these terribad Delta Force games.

Re: My Isometric Voxel Engine: One Year Later

#9
post #3

Also, if anyone has any questions, please let me know! I'm trying to gain some visibility for Voxel Quest, so please spread the word if you can. Thanks!

This is beautiful stuff. Are you looking for contributors? I'd love to work on this with you.

Thanks, yes - once the source goes out, I'm hoping people will do all sorts of crazy stuff with it. I will hire whoever is the best fit as well, within limitations of whatever my budget is. :)

Re: My Isometric Voxel Engine: One Year Later

#10
post #7

Are you going to be releasing the engine and a game? Or just one? I may have missed that. But it looks truly amazing.

Both - initially the engine source will be put out to help boost the community and mods around the game - a game is being built so that relevant features are added to the engine. Kind of dogfooding my own engine I guess. :)
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