Remember when Camera+ used the volume button as a shutter and Apple struck it down like they were literally hitler? And then Apple later incorporated it into their own camera app?
Apple takes down another indie dev
61–70 of 84 posts
Re: Apple takes down another indie dev
#62I tried to do this when I was implementing subscription payments within my app. There are two ways to do subscriptions on iOS, and I wanted to know which one I was supposed to use for my app. The support rep I spoke to said I should go ahead and implement one of them and submit it, and that was the only way to find out.
Turns out I chose the wrong method, and had to re-do a whole bunch of work, which could have been avoided if they'd just give me a straight answer. At least I finally got it accepted - I feel terribly sorry for this guy.
Re: Apple takes down another indie dev
#63Earlier quoted context omitted.
Which part of that is describing this exactly? Is this extension really a home screen alternative? Is this extension showing widgets that simulate multiple apps?
Are you being intentionally obtuse? Is the purpose of the home screen not launching applications? Is there not significant overlap between this function and that of Launcher? Shall we have a conversation composed entirely of rhetorical questions?
So no, it's not related to being a home screen at all. The fact that a home screen also launches apps does not make it a home screen.
Re: Apple takes down another indie dev
#64Re: Apple takes down another indie dev
#65Re: Apple takes down another indie dev
#66This article is another one of those sensationalized "I know best, Apple is wrong!". I don't doubt that Apple makes mistakes, they are run by humans (for now...), but this definitely isn't one.
Re: Apple takes down another indie dev
#67Earlier quoted context omitted.
That's the thing I don't like about this. If they approve an app in the first place they should only then remove it under extreme circumstances. This kind of nervous uncertainty among devs is bad for the platform.
>This kind of nervous uncertainty among devs is bad for the platform. Is that really true? This has been going on since day one and yet the platform is thriving.
And usage stats show user engagement for new apps at half of what it was a year ago.
Even a cheerleader like Marco Arment has expressed serious doubts about the health of the iOS app ecosystem lately.
Re: Apple takes down another indie dev
#68[1] the only apple product I own is a 2nd generation iPod in a drawer somewhere. I still hold myself responsible.
Re: Apple takes down another indie dev
#69Think Different.
Re: Apple takes down another indie dev
#70Earlier quoted context omitted.
Another missed step - Apple approved the "gray area" app in the first place.
That's the thing I don't like about this. If they approve an app in the first place they should only then remove it under extreme circumstances. This kind of nervous uncertainty among devs is bad for the platform.
It's nothing Apple Damage Control can't handle.