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Apple takes down another indie dev

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61–70 of 84 posts

Re: Apple takes down another indie dev

#61

Remember when Camera+ used the volume button as a shutter and Apple struck it down like they were literally hitler? And then Apple later incorporated it into their own camera app?

And then revised the rules to allow anyone to do it. Apple rules regarding app design and development and what's allowed and what isn't are fluid. That was a pretty over the top decision though.

Re: Apple takes down another indie dev

#62
If you call up developer support and ask if a particular thing you want to do complies with their rules, they won't give you an answer.

I tried to do this when I was implementing subscription payments within my app. There are two ways to do subscriptions on iOS, and I wanted to know which one I was supposed to use for my app. The support rep I spoke to said I should go ahead and implement one of them and submit it, and that was the only way to find out.

Turns out I chose the wrong method, and had to re-do a whole bunch of work, which could have been avoided if they'd just give me a straight answer. At least I finally got it accepted - I feel terribly sorry for this guy.

Re: Apple takes down another indie dev

#63
post #33

Earlier quoted context omitted.

Which part of that is describing this exactly? Is this extension really a home screen alternative? Is this extension showing widgets that simulate multiple apps?

Are you being intentionally obtuse? Is the purpose of the home screen not launching applications? Is there not significant overlap between this function and that of Launcher? Shall we have a conversation composed entirely of rhetorical questions?

The purpose of the home screen is to have a screen to constantly return to, as a home for the device. This is a pull-down app launcher. You have to swipe down to access it, and it's accessible from any view/page, not just a single screen that you return to when exiting applications.

So no, it's not related to being a home screen at all. The fact that a home screen also launches apps does not make it a home screen.

Re: Apple takes down another indie dev

#66
So many people here fail to recognize that this app essentially reproduced some functionality and elements (quick launch contacts from multitasked, springboard replicated) in the OS that could be confusing for users.

This article is another one of those sensationalized "I know best, Apple is wrong!". I don't doubt that Apple makes mistakes, they are run by humans (for now...), but this definitely isn't one.

Re: Apple takes down another indie dev

#67
post #52

Earlier quoted context omitted.

That's the thing I don't like about this. If they approve an app in the first place they should only then remove it under extreme circumstances. This kind of nervous uncertainty among devs is bad for the platform.

>This kind of nervous uncertainty among devs is bad for the platform. Is that really true? This has been going on since day one and yet the platform is thriving.

I wouldn't say the app market is thriving. It's been dominated by the same gimmicky IAP games for a long time, is full of hacky junk apps, and noticeably devoid of serious productivity apps. More and more prominent indies are throwing in the towel and taking jobs, which probably means less innovation.

And usage stats show user engagement for new apps at half of what it was a year ago.

Even a cheerleader like Marco Arment has expressed serious doubts about the health of the iOS app ecosystem lately.

Re: Apple takes down another indie dev

#68
This is the world Richard Stallman predicted, and "we" [1] - developers with the most power and the most to lose - are leading the charge head-first. I am just old enough to remember the Bad Old Apple of the mid-90s, and this nonsense does not surprise at all. Apple has had a good run playing the Unix card; developers buy Macbooks in droves because "it's like a Linux that just works". But just wait a few more years until the Terminal is apptimized away. The waffling non-open-sourcing of Swift should have been the final clue.

[1] the only apple product I own is a 2nd generation iPod in a drawer somewhere. I still hold myself responsible.

Re: Apple takes down another indie dev

#70
post #39

Earlier quoted context omitted.

Another missed step - Apple approved the "gray area" app in the first place.

That's the thing I don't like about this. If they approve an app in the first place they should only then remove it under extreme circumstances. This kind of nervous uncertainty among devs is bad for the platform.

>bad for the platform

It's nothing Apple Damage Control can't handle.

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