Purely Functional 3D in Typed Racket [video]
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Purely Functional 3D in Typed Racket [video]
1–10 of 12 posts
Re: Purely Functional 3D in Typed Racket [video]
#2http://www.youtube.com/watch?v=t3xdv4UP9-U&t=11m52s
The source code is available on GitHub:
Re: Purely Functional 3D in Typed Racket [video]
#3If you jump to 11:52, you’ll see a neat demo that shows off the engine’s performance: 70,000 spheres (ray traced on the card), 500 lights, at 60 frames per second. Great stuff! http://www.youtube.com/watch?v=t3xdv4UP9-U&t=11m52s The source code is available on GitHub: https://github.com/ntoronto/pict3d
Re: Purely Functional 3D in Typed Racket [video]
#4If you jump to 11:52, you’ll see a neat demo that shows off the engine’s performance: 70,000 spheres (ray traced on the card), 500 lights, at 60 frames per second. Great stuff! http://www.youtube.com/watch?v=t3xdv4UP9-U&t=11m52s The source code is available on GitHub: https://github.com/ntoronto/pict3d
Honestly, I'm not sure if I should be impressed with the demo they showed. I haven't given the code a read, so take this with a grain of salt, but I feel like the exact demo they showed off was mostly a graphics card demo. You can get most, if not all, of that scene rendered purely on the graphics card itself using fancy shaders without needing to hit the CPU very much. I feel like I would have been much more impress…
Re: Purely Functional 3D in Typed Racket [video]
#5If you jump to 11:52, you’ll see a neat demo that shows off the engine’s performance: 70,000 spheres (ray traced on the card), 500 lights, at 60 frames per second. Great stuff! http://www.youtube.com/watch?v=t3xdv4UP9-U&t=11m52s The source code is available on GitHub: https://github.com/ntoronto/pict3d
Honestly, I'm not sure if I should be impressed with the demo they showed. I haven't given the code a read, so take this with a grain of salt, but I feel like the exact demo they showed off was mostly a graphics card demo. You can get most, if not all, of that scene rendered purely on the graphics card itself using fancy shaders without needing to hit the CPU very much. I feel like I would have been much more impress…
Relevant HN thread: https://news.ycombinator.com/item?id=8381274
Re: Purely Functional 3D in Typed Racket [video]
#6Earlier quoted context omitted.
Honestly, I'm not sure if I should be impressed with the demo they showed. I haven't given the code a read, so take this with a grain of salt, but I feel like the exact demo they showed off was mostly a graphics card demo. You can get most, if not all, of that scene rendered purely on the graphics card itself using fancy shaders without needing to hit the CPU very much. I feel like I would have been much more impress…
It seems like the interesting thing is that it's a purely functional API. I don't thing they were trying to demonstrate that the language is fast.
Re: Purely Functional 3D in Typed Racket [video]
#7If you jump to 11:52, you’ll see a neat demo that shows off the engine’s performance: 70,000 spheres (ray traced on the card), 500 lights, at 60 frames per second. Great stuff! http://www.youtube.com/watch?v=t3xdv4UP9-U&t=11m52s The source code is available on GitHub: https://github.com/ntoronto/pict3d
Honestly, I'm not sure if I should be impressed with the demo they showed. I haven't given the code a read, so take this with a grain of salt, but I feel like the exact demo they showed off was mostly a graphics card demo. You can get most, if not all, of that scene rendered purely on the graphics card itself using fancy shaders without needing to hit the CPU very much. I feel like I would have been much more impress…
Re: Purely Functional 3D in Typed Racket [video]
#8https://www.youtube.com/playlist?list=PLXr4KViVC0qI9t3liziti...
(Michael Fogus gave the keynote and there are other cool talks about games, grahics, and other stuff)
Re: Purely Functional 3D in Typed Racket [video]
#9Re: Purely Functional 3D in Typed Racket [video]
#10(I like to do all my for-fun projects in OS X.)