A Raytracer Implemented in LOLCODE
github.com
A Raytracer Implemented in LOLCODE
1–10 of 20 posts
Re: A Raytracer Implemented in LOLCODE
#2Jesus, LOLCODE version 1.3. I'm glad we're still able to have a sense of humour about language development, though.
Re: A Raytracer Implemented in LOLCODE
#3I remember a while back a bunch of anti-feminists were building a tongue-in-cheek language called C+= to make fun of your average SJW (and presumably also compile down to regular C). Did that ever get anywhere?
Re: A Raytracer Implemented in LOLCODE
#4It's more readable than most language o_O
Re: A Raytracer Implemented in LOLCODE
#5It's more readable than most language o_O
Even more so with syntax highlighting: http://i.imgur.com/pDSUIb5.png
Re: A Raytracer Implemented in LOLCODE
#6Re: A Raytracer Implemented in LOLCODE
#7I love the effort, it is absolutely worth praise. That being said, this is one of the last things I expected to show up on the internet.
Re: A Raytracer Implemented in LOLCODE
#8I love the effort, it is absolutely worth praise. That being said, this is one of the last things I expected to show up on the internet.
Does that mean that the internet is now nearly complete?
Re: A Raytracer Implemented in LOLCODE
#9Re: A Raytracer Implemented in LOLCODE
#10Somebody has too much time on their hands.