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Gravit – Open-source design tool

hub.gravit.io

11–20 of 75 posts

Re: Gravit – Open-source design tool

#11

This may be the first time I try a web app that is as snappy as a desktop one. Congratulations! What front-end frameworks/technologies did you use?

According to the bower file [1] they only use jquery

[1] https://github.com/quasado/gravit/blob/master/bower.json

Re: Gravit – Open-source design tool

#14

This may be the first time I try a web app that is as snappy as a desktop one. Congratulations! What front-end frameworks/technologies did you use?

According to the bower file [1] they only use jquery [1] https://github.com/quasado/gravit/blob/master/bower.json

A cursory glace at the editor code does not reveal any extensive jQuery use (in fact, I didn't notice any). I've never seen a jQuery-heavy app go quite this fast.

Re: Gravit – Open-source design tool

#15
post #3

Random thoughts; (1) A classic drawing tool made slick, beautiful. (2) Flash is not needed for this type of work at all, thanks to HTML5 (3) It's fast enough (4) View source shows nothing, which means all the UI view generation functionality has moved inside JS.

(2) Maybe it was faster for him to build that way, due to experience, etc.. (3) strawman argument, perhaps he chose his technologies for other reasons besides premature optimization. You're essentially accusing him of making a design mistake IMO. (4) The fact that right click is disabled doesn't tell us anything about the software architecture, your statement reads as if its a critique.

I was indeed praising him. 2) he used html/js, and i'm glad flash isn't needed to make such a tool 3) i was happy it's fast enough. 4)no u misunderstood; i pressed ctrl+u and have seen the source code, indeed. it's an empty body with few JS files. I find it remarkable as HTML's document centric approach with viewable document structure disappeared from view and moved into the JS files.

Re: Gravit – Open-source design tool

#16
post #3

Random thoughts; (1) A classic drawing tool made slick, beautiful. (2) Flash is not needed for this type of work at all, thanks to HTML5 (3) It's fast enough (4) View source shows nothing, which means all the UI view generation functionality has moved inside JS.

(2) Maybe it was faster for him to build that way, due to experience, etc.. (3) strawman argument, perhaps he chose his technologies for other reasons besides premature optimization. You're essentially accusing him of making a design mistake IMO. (4) The fact that right click is disabled doesn't tell us anything about the software architecture, your statement reads as if its a critique.

What does right click have to do with anything? The HTML source code for the page is 25 lines long and contains no markup at all. Which is not a critique, of course :)

Re: Gravit – Open-source design tool

#17

This may be the first time I try a web app that is as snappy as a desktop one. Congratulations! What front-end frameworks/technologies did you use?

+1 on making it iPad-compatible and making the demo without subscription. And snappy webapps in the iPad are rare.

Re: Gravit – Open-source design tool

#18

This may be the first time I try a web app that is as snappy as a desktop one. Congratulations! What front-end frameworks/technologies did you use?

Also from the bower file, the magic that turns it from a web app into a standalone app is node-webkit [1]. This kind of tool is really becoming one of the best options for creating desktop applications, especially considering how powerful the browsers' devtools have become. It's having like a GUI designer and a debugger rolled up into one.

[1]: https://github.com/rogerwang/node-webkit

Re: Gravit – Open-source design tool

#20
post #13

This is not open source! this is free software

GPL https://github.com/quasado/gravit/blob/master/LICENSE

I think he means free software as defined by the FSF, which has different definitions for free-of-cost, open source and free/libre software.
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