I played risk online at warfish.net for a while until I felt like I had maxed out the strategy to within the noise level. It isn’t obvious to me that there is a first mover advantage. In our games the initial territories were randomly distributed, and I always felt that whoever got the “most closely clustered” territories had a tremendous advantage. The best advice I’ve ever heard for competitive Risk is “play the ot…
Correcting for the first-player advantage in Risk
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Re: Correcting for the first-player advantage in Risk
#22Most modern eurogames make this sort of correction. Caylus, for example, gives the the second and subsequent players extra money.
There's money in Risk?
Re: Correcting for the first-player advantage in Risk
#23Earlier quoted context omitted.
He refers to the known floating point rounding error. You should not expect a 'new coder', as he put it, to trully understand floating point rounding errors because to understand it, you need to already be a coder with some experience.
"You should not expect a 'new coder', as he put it, to trully understand..." Oh, but I do. If you don't understand it, figure it out. If you still don't understand it, ask. If you still don't understand it, sound the alarm, and we'll both sit down and figure it out together. And you will learn it. But please don't use "newness" as an excuse to leave shit behind. Excellence comes from doing excellently, whatever it ta…
I am always impressed to see how experienced people take a lot of knowledge for granted from others. It is not like you have never 'left shit behind' in your career. I would even daresay that if you pick the code you made six months ago, you will see that it could be improved in a lot of ways. Not because you wanted but because you didn't know better, mostly. This is pratically an axiom in the life of a coder.
Please don't use "experience" as an excuse to diss the hardships of others. We were all there one day.