Oh, well. Here's my gravity simulator -- it uses JavaScript, no flash required:
Gravity Simulator
11–20 of 135 posts
Quote: "Particle mass is log of radius". Why not use real physics and make the mass proportional to the cube of the radius? It's also easier to compute. In fact, taking the log of the radius goes in the wrong direction -- the mass of a planet really does increase as the cube of its radius, which changes in a way opposite to log().
Re: Gravity Simulator
#12I'm stuck with an empty loading bar and > Error #2046
This problem can be fixed by either increasing the Adobe Flash local storage space, (also known as “Flash cookies”) or deleting them.
Re: Gravity Simulator
#13Similar simulation I've made earlier:
http://newton.azurewebsites.net/
Pure Javascript using Sylvester.js for Math.
Re: Gravity Simulator
#14So cool. The amount of time I just spent playing with that is going to screw up my whole day tomorrow!!
Re: Gravity Simulator
#15Hey.. TBH its real fun to play with it.
Question.. How big is the frame? I create two objects and they went out of frame. Then I create 2 more but a bit bigger ones and after 2-3 minutes I see those two objects coming back and it looks good too :D .. check it out http://imgur.com/IBYeysm
Re: Gravity Simulator
#16Why Euler? Isn't that terribly unstable?
Re: Gravity Simulator
#17This is pretty cool! I wonder if there's a way I could implement that somehow into our turtle graphics app. Turtle gravity?
As for this app it would be awesome if you could zoom out -- I find most of my stable(-ish) orbits are very long and at very large mass sizes, so it would be good to see their entire orbits.
Re: Gravity Simulator
#18Re: Gravity Simulator
#19When I saw the mass OMFG I was expecting a black hole to pop up :(
Re: Gravity Simulator
#20Next step: add dark matter