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Show HN: Colors – Experimenting with Construct 2

sleepysort.github.io

31–40 of 43 posts

Re: Show HN: Colors – Experimenting with Construct 2

#31
post #20

Earlier quoted context omitted.

The color palette was pretty random haha; if you have a better color scheme to recommend, I'd love to see it! And I'm currently trying to find a good balance for size and speed such that the game is very challenging, but not impossible.

Whichever color scheme you choose, make sure it works for colorblind folks too! I'm not colorblind myself, but I know it's a good source of frustration for them.

I don't think that is possible, given how many different colors this generates.

Re: Show HN: Colors – Experimenting with Construct 2

#32
post #20

Earlier quoted context omitted.

Whichever color scheme you choose, make sure it works for colorblind folks too! I'm not colorblind myself, but I know it's a good source of frustration for them.

I don't think that is possible, given how many different colors this generates.

As the colors are purely for aesthetic purposes, this shouldn't be too much of an issue. As long as it is pleasing to the eye for them!

Re: Show HN: Colors – Experimenting with Construct 2

#34
post #33

I must be on the wrong browser...all I see is "C o o"

Are you using a modern browser with JS enabled?

EDIT: I'm a derp; your JavaScript must have been enabled since it (partially) rendered the menu screen. Check your plugins, see if there's anything that might conflict with the Construct 2 engine.

Re: Show HN: Colors – Experimenting with Construct 2

#35

Looks neat, but I would play with nicer palette. Also the hardness is increasing hyperbolically so after those small red dots appears it's almost impossible to survive.

The color palette was pretty random haha; if you have a better color scheme to recommend, I'd love to see it! And I'm currently trying to find a good balance for size and speed such that the game is very challenging, but not impossible.

Here use this - http://llllll.li/randomColor/

Re: Show HN: Colors – Experimenting with Construct 2

#37

I'm the developer of Construct 2 - it's our startup (www.scirra.com). We're YC rejects :) Nice to see it pop up on HN!

Hi Ashley, I've only just started out playing with Construct 2 and I have to say it is fantastic. I recently used Scratch as a teaching tool and this seems like a great next step.

It also seems like a great tool for quickly making Ludum Dare games. Thanks.

Re: Show HN: Colors – Experimenting with Construct 2

#38

Earlier quoted context omitted.

I don't think that is possible, given how many different colors this generates.

As the colors are purely for aesthetic purposes, this shouldn't be too much of an issue. As long as it is pleasing to the eye for them!

I guess this is true, as long as the colors do appear differently to them.

Re: Show HN: Colors – Experimenting with Construct 2

#39
The resulting balls always travel at a 45 degree angle from the direction of the shot. So shooting diagonally should keep all resulting balls travelling up-down or left-right. This would keep all balls in a rough cross shape on the playing field.

Stay out of this area and you will be able to live forever and easily beat the game.

In practice this is really hard to achieve since only a small deviation will cause some of the ever increasing number of balls to hit you anyways.

Re: Show HN: Colors – Experimenting with Construct 2

#40
post #33

I must be on the wrong browser...all I see is "C o o"

Are you using a modern browser with JS enabled? EDIT: I'm a derp; your JavaScript must have been enabled since it (partially) rendered the menu screen. Check your plugins, see if there's anything that might conflict with the Construct 2 engine.

I'm running Firefox (32 I think?). I do have Ghostery running, but I tried disabling that thinking it was perhaps blocking something.

Could be the age of my laptop, though, I suppose.

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