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CodeSpells – Craft Magical Spells Using Code [video]

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Re: CodeSpells – Craft Magical Spells Using Code [video]

#11
post #2

Man do I wish I had something like this to play when I was in high school. That quote at the beginning of the video is fascinating to me too. With all that is happening around wearable devices, the internet of things, etc., we're not too far away from a future of people gesturing and incanting various things and having their environment respond to them. Any sufficiently advanced technology is indistinguishable from m…

The idea that magic is a branch of maths (mixed with heavy doses of Lovecraftian horror and dour cold-war spy thrillers) is the basis for the splendid Laundry series of novels from Charlie Stross: http://tvtropes.org/pmwiki/pmwiki.php/Literature/TheLaundryS...

I really liked the magic system of the Eragon trilogy, which was based on being able to say a phrase in some ancient language that didn't allow for lying. Ok, so that is more natural language, but if you take programming as more speaking in an artificial language than doing math (as I do), then its a more apt analogy.

Re: CodeSpells – Craft Magical Spells Using Code [video]

#12

Earlier quoted context omitted.

The idea that magic is a branch of maths (mixed with heavy doses of Lovecraftian horror and dour cold-war spy thrillers) is the basis for the splendid Laundry series of novels from Charlie Stross: http://tvtropes.org/pmwiki/pmwiki.php/Literature/TheLaundryS...

I really liked the magic system of the Eragon trilogy, which was based on being able to say a phrase in some ancient language that didn't allow for lying. Ok, so that is more natural language, but if you take programming as more speaking in an artificial language than doing math (as I do), then its a more apt analogy.

I forget the name of the language that the Laundry uses to program its zombies^M^M^M^M^M^M^M "Residual Human Resources".

Re: CodeSpells – Craft Magical Spells Using Code [video]

#14
I'd like to see a mechanic whereby player level/experience dictated the amount of physical power players could add to their spells. Low level players could push rocks around, while super high level players with advanced spells could be capable of ripping apart planets (if they had the coding chops). That would be cool :)

Re: CodeSpells – Craft Magical Spells Using Code [video]

#16

Earlier quoted context omitted.

I really liked the magic system of the Eragon trilogy, which was based on being able to say a phrase in some ancient language that didn't allow for lying. Ok, so that is more natural language, but if you take programming as more speaking in an artificial language than doing math (as I do), then its a more apt analogy.

I forget the name of the language that the Laundry uses to program its zombies^M^M^M^M^M^M^M "Residual Human Resources".

Enochian?

Also, I recall there being a reference to an Enochian Metagrammar at one point or another...

Re: CodeSpells – Craft Magical Spells Using Code [video]

#17
post #16

Earlier quoted context omitted.

I forget the name of the language that the Laundry uses to program its zombies^M^M^M^M^M^M^M "Residual Human Resources".

Enochian? Also, I recall there being a reference to an Enochian Metagrammar at one point or another...

Thanks, that's the one:

http://en.wikipedia.org/wiki/Enochian

Re: CodeSpells – Craft Magical Spells Using Code [video]

#19

This is incredibly cool although I think it would be even better if there was some sort of objective to the game. Perhaps it's just me, but I would quickly lose interest. Then again, I feel the same way about Minecraft, and that's certainly caught on.

CodeSpells team member here! Our goal is to make the environment & gameplay as rich as possible with lots of different kinds of magic & ways to interact with the world.

Re: CodeSpells – Craft Magical Spells Using Code [video]

#20

I'd like to see a mechanic whereby player level/experience dictated the amount of physical power players could add to their spells. Low level players could push rocks around, while super high level players with advanced spells could be capable of ripping apart planets (if they had the coding chops). That would be cool :)

Yes! We love this idea too! Leveling up will definitely be an aspect of gameplay! We're thinking players will have different "mana bars" for each kind of magic (earth, fire, water, air, life). Then, they can level up their different kinds of magic to become more powerful (more mana available).
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