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Leap Motion sets a course for VR

community.leapmotion.com

31–34 of 34 posts

Re: Leap Motion sets a course for VR

#31
post #8

I don't think I've ever heard of a /hardware/ company pivoting like this. Pretty cool.

It's not really a pivot: it's still tracking hand gestures and it's even validating one of the ways the device was used by customers, which is great because natural interactions are one of the big upcoming battlefields of VR.

Re: Leap Motion sets a course for VR

#32
post #19

Earlier quoted context omitted.

Sadly no one's figured out how to adapt the DK1 mount to fit neatly on a DK2. I have a very nice holder printed off of Thingiverse, but it's a little tricky figuring out how exactly to get it onto the Oculus. I really hope Oculus actually add some mounting threads or something to the front of the visor for this type of thing in the CV1.

Because of the IR marker LEDs I'd be hesitant to strap a leap on there considering it's dumping IR light out of it to illuminate your hands.

The sync cable should mitigate that. I haven't heard of people having problems when they try it.

Re: Leap Motion sets a course for VR

#33

They had a hacky demo of this at the Leap booth at Unite in Seattle last week. The Leap Motion was taped to the front of the Oculus, and you could (sort of) interact with a floating sphere. It's a neat idea, but the tech has a long way to go if that demo was anything to go by. I am excited for the advancement of input relating to VR though.

Given that the dk2 uses IR LEDs as markers to augment it's gyro/accelerometer for position tracking (by imaging them with a webcam pointed at the user). The leap dumping IR out of the front of the visor is going to be problematic, a combination of washing out the DK2 tracking camera and messing with the tracking algorithm by adding extra points. Though maybe the frequency of the IR LEDs is different enough...

Based on our experience so far with the latest Oculus SDK, mounting a Leap Motion Controller onto a DK2 does not effect positional tracking, since the DK2 was designed to have more LEDs than needed for input experiments such as this.

Re: Leap Motion sets a course for VR

#34
post #19
post #14

This is a killer peripheral for Oculus.

Sadly no one's figured out how to adapt the DK1 mount to fit neatly on a DK2. I have a very nice holder printed off of Thingiverse, but it's a little tricky figuring out how exactly to get it onto the Oculus. I really hope Oculus actually add some mounting threads or something to the front of the visor for this type of thing in the CV1.

Our VR Developer Mount is compatible with both DK1 and DK2. Additionally, we've made the files available on Thingiverse if you want to DIY our version: http://www.thingiverse.com/thing:445866
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