I don't think I've ever heard of a /hardware/ company pivoting like this. Pretty cool.
Leap Motion sets a course for VR
31–34 of 34 posts
Re: Leap Motion sets a course for VR
#32Earlier quoted context omitted.
Sadly no one's figured out how to adapt the DK1 mount to fit neatly on a DK2. I have a very nice holder printed off of Thingiverse, but it's a little tricky figuring out how exactly to get it onto the Oculus. I really hope Oculus actually add some mounting threads or something to the front of the visor for this type of thing in the CV1.
Because of the IR marker LEDs I'd be hesitant to strap a leap on there considering it's dumping IR light out of it to illuminate your hands.
Re: Leap Motion sets a course for VR
#33They had a hacky demo of this at the Leap booth at Unite in Seattle last week. The Leap Motion was taped to the front of the Oculus, and you could (sort of) interact with a floating sphere. It's a neat idea, but the tech has a long way to go if that demo was anything to go by. I am excited for the advancement of input relating to VR though.
Given that the dk2 uses IR LEDs as markers to augment it's gyro/accelerometer for position tracking (by imaging them with a webcam pointed at the user). The leap dumping IR out of the front of the visor is going to be problematic, a combination of washing out the DK2 tracking camera and messing with the tracking algorithm by adding extra points. Though maybe the frequency of the IR LEDs is different enough...
Re: Leap Motion sets a course for VR
#34This is a killer peripheral for Oculus.
Sadly no one's figured out how to adapt the DK1 mount to fit neatly on a DK2. I have a very nice holder printed off of Thingiverse, but it's a little tricky figuring out how exactly to get it onto the Oculus. I really hope Oculus actually add some mounting threads or something to the front of the visor for this type of thing in the CV1.