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How to walk through walls using the 4th dimension [video]

marctenbosch.com

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Re: How to walk through walls using the 4th dimension [video]

#61

I've been getting progressively more excited about Miegakure over the past year, but I haven't heard anyone who's played the game talk about how easy it is to "grok". Does moving between dimensions become intuitive over time? Or do you always have to consciously think about what you're doing?

Jim Rossignol from Rock Paper Shotgun played a recent build:

http://www.rockpapershotgun.com/2014/03/18/miegakure-preview...

He said: "Flipping through dimensions is remarkably intuitive- [...] I shifted dimensions, messing about with this strange toy until I quickly understood most of the problems that I faced."

Re: How to walk through walls using the 4th dimension [video]

#62
post #51

Earlier quoted context omitted.

No, Oculus Rift's screens are still 2D surfaces.

Sure, but at least you get stereo vision and headtracking that makes it less obvious you're just looking at a flat screen showing a mono projection?

It might help mentally, but it won't reduce the number of projections. You'd have to be able to see every point in the whole 3D volume, not just the surface.

Re: How to walk through walls using the 4th dimension [video]

#63
post #45

Looks like a neat game, but I'm skeptical how it would work in reality. For example, it looks like the 4th dimension (time) gets frozen (for the observer) when you want to traverse it. That means, the second you 'travel in time,' the Earth, at its current velocity, would already be 30km away.

You're one of the fools who thinks that the fourth dimension is time. Get over yourself. This is talking about a fourth spatial dimension, not a temporal one.

Re: How to walk through walls using the 4th dimension [video]

#65
post #64

Can you travel faster then the speed of light if you use the fourth dimension? (my Internet ping is too high)

No, mathematically speaking the 4th dimension is no different than the 3 that we are used to dealing with, and is held to the same physical constraints.

Re: How to walk through walls using the 4th dimension [video]

#66

I was really hoping for a continuous (rather than discrete) fourth dimension. The concept is cool and looks to be well executed, but it's not very different from other alternate reality implementations such as the Dark World in Legend of Zelda.

Adanaxis is an open source space shooter game that lets you move in all 4 axis, or rotate continuously along any combination of axis. All models are 4 dimensional.

Needless to say, it is confusing to the point of unplayability past a certain point, but utterly fascinating.

You can grab a copy from your Ubuntu, Fedora, or Arch repos, and it is certainly worth trying to wrap your head around for an hour or two, if you are into that sort of thing.

Re: How to walk through walls using the 4th dimension [video]

#67
post #6
post #5

Earlier quoted context omitted.

Some rubble fell to the side, along the 4th axis. This is a 4th spatial dimension, not time.

But the fourth dimension is timespace, is it not? At least that was what I gathered from Special and General Relativity and the relativity of simultaneity. X^t, Y^t, Z^t?

That is one way of numbering dimensions, in a certain model of the universe. However, in a 2d game, time might be a "third dimension". Or time might be sufficiently distinct in some model that it does not behave like a dimension at all.

If I write an equation, and graph it, it has as many dimensions as variables. Those variables might have nothing to do with time OR space.

Re: How to walk through walls using the 4th dimension [video]

#68
post #6
post #5

Earlier quoted context omitted.

Some rubble fell to the side, along the 4th axis. This is a 4th spatial dimension, not time.

But the fourth dimension is timespace, is it not? At least that was what I gathered from Special and General Relativity and the relativity of simultaneity. X^t, Y^t, Z^t?

> But the fourth dimension is timespace, is it not?

No. Only in science fiction novels.

It'd need to be measured in meters to make sense as a real 4th dimension.

Re: How to walk through walls using the 4th dimension [video]

#69
post #57

I've been getting progressively more excited about Miegakure over the past year, but I haven't heard anyone who's played the game talk about how easy it is to "grok". Does moving between dimensions become intuitive over time? Or do you always have to consciously think about what you're doing?

I think it would become intuitive if there was some way to plug 4th dimension in our senses. Have you read stories about people who implant magnets? After a while they develop a sense of direction. Brain adapts to new signals and starts to interpret them. Different example, I remember reading about experiment where people had to wear glasses that flip the picture upside down. After not too long time they adapted and…

One really interesting example of this is that of humans who perform echo location. Parts of the brain normally reserved for sight are activated, to some degree, by regions of the brain responsible for vision.

Basically, they're not just 'hearing' in the traditional sense, though that happens as well; they're also 'seeing' the sound that bounces back. Kind of crazy

Re: How to walk through walls using the 4th dimension [video]

#70
post #24

Flatland: A Romance of Many Dimensions is an 1884 satirical novella by the English schoolmaster Edwin Abbott Abbott. Writing pseudonymously as "A Square", the book used the fictional two-dimensional world of Flatland to comment on the hierarchy of Victorian culture; but the novella's more enduring contribution is its examination of dimensions. "A Square" feels sorry for poor, limited "A Line", but can't wrap his two-…

Wonderfully illustrated by Carl Sagan in the original Cosmos:

http://www.youtube.com/watch?v=UnURElCzGc0

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