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Notch programming a Doom-like in Dart

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Re: Notch programming a Doom-like in Dart

#51
post #26

For me personally it is interesting to see that Notch seems to prefer Dart Editor (Built on the Eclipse platform) over something like Intellij IDEA or Webstorm ( https://www.dartlang.org/tools/webstorm/ ).

He doesn't seem to like it: "Argh! This editor pretty horrible" - Notch (Aug 25 2014 19:37 UTC)

Re: Notch programming a Doom-like in Dart

#53
post #18

Watching Notch hacking on the Ludum Dare competition is such a comforting experience - to me he is the Bob Ross of game development. He also seems to end up developing the same thing over and over again with different shades of green on the leaves. Even though you may don't like his style, you have to admire his pragmatism, productivity and humbleness.

is this really live? I mean -- hardly see him pause for thought or anything.

Interesting to see he just uses plain 'ol Eclipse (Eclipse FTW!).

Re: Notch programming a Doom-like in Dart

#55
post #18

Watching Notch hacking on the Ludum Dare competition is such a comforting experience - to me he is the Bob Ross of game development. He also seems to end up developing the same thing over and over again with different shades of green on the leaves. Even though you may don't like his style, you have to admire his pragmatism, productivity and humbleness.

That's so dismissive, Bob Ross was the running ironic joke of the painting world.

I would say that Bob Ross being the running ironic joke of the painting world says a lot more about the painting world than it does about Bob Ross. Every episode I watched contained a man with the calm manner of Mr. Rogers guiding his watchers through the process of creating something, providing them constant reassurance that they possessed the ability to create art and that they weren't making mistakes but merely going through the process of creation.

A quick trip over to reddit will reveal dozens, perhaps hundreds, of posts from people who have followed Bob Ross' methods and create a piece of art that brings them joy and satisfaction despite possibly a lifetime of doubting that they had the ability. In that sense I rank him up there amongst other great teachers who have been able to find methods that allow people to get past the initial stages of self-doubt and embarassment and begin participating in a fulfilling activity. Think "The Inner Game of Tennis" or "Drawing on the Right Side of the Brain". Anyone who can let the everyman participate in the satisfaction that comes with creating something is pretty darned ok in my books.

I am not sure if Notch quite lives up to that legacy, but it is a comparison that I think anyone should be flattered to receive.

Re: Notch programming a Doom-like in Dart

#56

I'm so impressed watching Notch program in realtime. "Last Minute Christmas Chopping" was an eye opener for me. ( http://www.ludumdare.com/compo/ludum-dare-28/?action=preview... ). I was totally baffled when he started to draw the ascii character map pixel by pixel in an 48h competition, but the result was usable and actually quite simple. My takeaway is this: Doing something quick and dirty for a first draft and imp…

Your takeaway reminds me of this quote from John Carmack:

"Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better."

I wish I followed it more :)

Re: Notch programming a Doom-like in Dart

#57
post #53
post #18

Watching Notch hacking on the Ludum Dare competition is such a comforting experience - to me he is the Bob Ross of game development. He also seems to end up developing the same thing over and over again with different shades of green on the leaves. Even though you may don't like his style, you have to admire his pragmatism, productivity and humbleness.

is this really live? I mean -- hardly see him pause for thought or anything. Interesting to see he just uses plain 'ol Eclipse (Eclipse FTW!).

Yeah it's really live - he's done a lot of work on stuff similar to this so he's probably got a mental checklist of everything that needs to happen. He's pretty good at what he does: making games! Rarely is watching somebody write code entertaining, but he makes it so.

Re: Notch programming a Doom-like in Dart

#58
post #18

Watching Notch hacking on the Ludum Dare competition is such a comforting experience - to me he is the Bob Ross of game development. He also seems to end up developing the same thing over and over again with different shades of green on the leaves. Even though you may don't like his style, you have to admire his pragmatism, productivity and humbleness.

That's so dismissive, Bob Ross was the running ironic joke of the painting world.

It wasn't meant to be dismissive.

To me, Bob Ross's art wasn't so much in painting as it was in creating that synergy of education and relaxation by taking you with him through the joy of creation.

Something in Notch's live streams triggers the same nerves for me.

Re: Notch programming a Doom-like in Dart

#59
post #56

I'm so impressed watching Notch program in realtime. "Last Minute Christmas Chopping" was an eye opener for me. ( http://www.ludumdare.com/compo/ludum-dare-28/?action=preview... ). I was totally baffled when he started to draw the ascii character map pixel by pixel in an 48h competition, but the result was usable and actually quite simple. My takeaway is this: Doing something quick and dirty for a first draft and imp…

Your takeaway reminds me of this quote from John Carmack: "Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better ." I wish I followed it more :)

that's an amazing quote. thanks for sharing!

Re: Notch programming a Doom-like in Dart

#60

I'm so impressed watching Notch program in realtime. "Last Minute Christmas Chopping" was an eye opener for me. ( http://www.ludumdare.com/compo/ludum-dare-28/?action=preview... ). I was totally baffled when he started to draw the ascii character map pixel by pixel in an 48h competition, but the result was usable and actually quite simple. My takeaway is this: Doing something quick and dirty for a first draft and imp…

>My takeaway is this: Doing something quick and dirty for a first draft and improve it later on often leads to better results in the long run than planing and over-engineering a solution beforehand, because you can start refining details much earlier or throw away bad approaches without investing too much time.

I think it depends on what you're doing, I doubt it works for every project out there.

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