DeLorean is still trademarked; I know it's a different industry but I imagine considering the inference about the relevance of time to the software and the brand association with time that no lawyer would have approved that.
Also I'm pretty sure a lot of games such as FPSs already do this with direction of motion etc and have done for many many years. John Carmack definitely implemented a long time ago amongst similar techniques such as latency prediction. The only difference here is the location of the rendering.
http://gafferongames.com/networking-for-game-programmers/wha...
> am now allowing the client to guess at the results of the users movement until the authoritative response from the server comes through. This is a biiiig architectural change. The client now needs to know about solidity of objects, friction, gravity, etc. I am sad to see the elegant client-as-terminal setup go away, but I am practical above idealistic.
edit, instead of downvoting please engage in a discussion. This place is turning into reddit.