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Hextris

hextris.github.io

11–20 of 95 posts

Re: Hextris

#12

It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863

I got 6700 on my third try, and I'm not great at such games. I think there's a lot of randomness to how far you'll get.

Re: Hextris

#18
post #17

How can the iOs version weight only 4,7mb , i dont get it .

Most of the app bundle on iOS are various assets (.pngs, videos, sounds, etc). This looks like it's drawing everything in code, so the app bundle is really small.

Marco's new app, Overcast also has UI drawn almost entirely with code (all icons are generated with PaintCode [1]), and his app [2] is 4.5mb.

[1]: http://www.paintcodeapp.com [2]: https://itunes.apple.com/pl/app/overcast-podcast-player/id88...

Re: Hextris

#20
Interesting idea.

One quick criticism:

I played a couple times and maxed out around 700pts. Then played a game where I didn't touch a single key -- no rotation whatsoever -- and managed to score 3292pts.

I'm not sure what this indicates, but it feels off.

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