Hextris
hextris.github.io
Hextris
1–10 of 95 posts
Re: Hextris
#2"I wrote Hextris way back in 1990." -- David Markley
Kind of misleading to use the name "Hextris" for what looks like a very different game. The original Hextris is 2D falling blocks exactly like Tetris, except that the world consists of hexagons, and so the pieces have six rotations. I played this like crazy for a brief time in the mid 1990's.
Re: Hextris
#3This is more Hex Puyo Puyo than Hex Tetris.
Re: Hextris
#4[deleted]
Re: Hextris
#5Every time I get a glimpse of other people's phones I endeed up seeing crush candy saga and then 2048. let's see if hextris re-loaded will get a dent.
Re: Hextris
#6This is more Hex Puyo Puyo than Hex Tetris. http://en.wikipedia.org/wiki/Puyo_Puyo_(series)#Gameplay
HexKlax
Re: Hextris
#7It needs a 'drop brick' button.
Re: Hextris
#8Now build it using Swift|Elexir|Haskell. :P
Re: Hextris
#9It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing.
I'm struggling to beat 5863
Re: Hextris
#10WHY HN?! Just when I was being productive again.