MathBox 2
31–40 of 93 posts
Re: MathBox 2
#32Re: MathBox 2
#33What is a BOF in the context of a conference? I've seen this in several places but haven't seen a definition.
A discussion group, sometimes informal, interested in a particular topic.
Conferences often refer to their themed tracks as "BoF" sessions.
Re: MathBox 2
#34Earlier quoted context omitted.
Totally agree, under Chrome / OS X, fans went crazy on my rMBP 15 iGPU and CPU raised 80 C degrees just to watch a few slides of that site. I closed the tab to stop overheating.
Huh. I use Safari / OS X on a 4 year old MacBook Pro. I keep it locked on the integrated CPU and it worked fine, barely increasing the system load. Only one or two of the effects near the end made any noticeable difference. Of course you're pushing 4x as many pixels as me. Try Safari (you have to enable WebGL in the Develop menu). I wonder it's a Chrome issue.
Re: MathBox 2
#35Re: MathBox 2
#36I really want to get behind WebGL, but when is it going to have decent performance/compatibility? I tried this out in both FF and Chrome on a powerful desktop computer (i5-4670K, GTX760, 16GB RAM) and it was glitchy/stuttery as described. Firefox rendered some scenes at what seemed like 2-3 FPS. Chrome was much smoother, but I couldn't tell what parts were glitches. For example, the "classic demoscene water effect" looked completely different in Chrome. But neither FF nor Chrome produced an effect remotely resembling water.
Although this looks like a great library, personally I prefer to stick with OpenGL programming until WebGL's quircks are sorted out.
Re: MathBox 2
#37Any plans for Oculus support? I'm building a code analysis framework with a visualization tool and if MathBox were to support the Rift it would be a no-brainer over using raw SVG or D3.
Now I hate 2D screens even more. So yes.
https://github.com/unconed/threestrap http://thesawmill.ca/ http://wavesine.com/
Re: MathBox 2
#38> Please view in Chrome or Firefox. Chrome is glitchy, Firefox is stuttery. I really want to get behind WebGL, but when is it going to have decent performance/compatibility? I tried this out in both FF and Chrome on a powerful desktop computer (i5-4670K, GTX760, 16GB RAM) and it was glitchy/stuttery as described. Firefox rendered some scenes at what seemed like 2-3 FPS. Chrome was much smoother, but I couldn't tell w…
Re: MathBox 2
#39I don't get why he says vertex shaders aren't doable in web GL though. Don't the various shadertoy type sites let you write vertex shaders right now?
Re: MathBox 2
#40Wow, after viewing the examples, almost 10% battery was consumed.