First-Person Hyper-lapse Videos
81–90 of 184 posts
Re: First-Person Hyper-lapse Videos
#82Okay please sign me up. I'm willing to pay hundreds of dollars for this software. I have hundreds of gigabytes of time lapse that I've taken that is just sitting there because of lack of ability to do something. I'd easily pay $200+ for this software right now just so I can have those videos and free up massive hard drive space.
Re: First-Person Hyper-lapse Videos
#83I wonder how far you can get by using a "naive" timelapse of selecting frames from the video, but being smarter about which frames you choose. Rather than just choosing every nth frame, try to choose visually consistent frames by making the intervals between the frames loose, then apply conventional stabilization after the fact.
Re: First-Person Hyper-lapse Videos
#84Earlier quoted context omitted.
It's certainly way better than the source video, but it's nothing close to what would come from a steadycam or dolly. You couldn't use this finished product in any kind of real production.
I wonder if you could apply it to higher-quality (i.e. already pretty stable) input to approach a steadycam though?
Re: First-Person Hyper-lapse Videos
#85Re: First-Person Hyper-lapse Videos
#86Okay please sign me up. I'm willing to pay hundreds of dollars for this software. I have hundreds of gigabytes of time lapse that I've taken that is just sitting there because of lack of ability to do something. I'd easily pay $200+ for this software right now just so I can have those videos and free up massive hard drive space.
I'm not sure that this software is what you want. It takes regular speed and converts it to high speed. If you start with regular time lapse you'll need to speed it up even more - maybe as much as 10x. Now you'll have super fast time lapse.
Re: First-Person Hyper-lapse Videos
#87Re: First-Person Hyper-lapse Videos
#88Earlier quoted context omitted.
From the paper listed on the page it looks like it takes about 305 hours to process a 10 minute video. The vast majority of that is during the "source selection" phase which takes 1 minute per frame of video.
Throw a couple engineers solely at optimizing perf and I'm sure it could be brought down.
> "In this work, we were more interested in building a proof- of-concept system rather than optimizing for performance. As a result, our current implementation is slow. It is difficult to measure the exact timings, as we distributed parts of the SfM reconstruction and source selection to multiple machines on a cluster. Table 2 lists an informal summary of our computation times. We expect that substantial speedups are possible by replacing the incremental SfM reconstruction with a real-time SLAM system [Klein and Murray 2009], and finding a faster heuristic for preventing selecting of oc- cluded scene parts in the source selection. We leave these speed-ups to future work."
Re: First-Person Hyper-lapse Videos
#89Mind blowing results! Although the name Hyper-lapse doesn't really convey the goal, it should be named Smooth-Lapse, because thats what its doing. Too much hyper-x already.
Re: First-Person Hyper-lapse Videos
#90The result is quite simply breathtaking. It looks like something shot for a movie using a stabilised dollycam, the fact they were able to achieve the same thing using nothing but a GoPro, their software, and likely a week of post-processing on a high end desktop PC is simply amazing. I hope we see this technology actually become readily available. There might still be work to be done, but in general if they can repro…
It's striking but it's far more believable when you realize that they need to play at a much faster speed than the source, so they have tons of extra samples from which to extract information. They basically use all that data in the extra frames (that would otherwise simply get tossed away in a regular time-lapse) to construct a 3D scene. This wouldn't look nearly as good if they had to play it at normal speed.