Planet Generation - Part I
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Planet Generation - Part I
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Re: Planet Generation - Part I
#2Re: Planet Generation - Part I
#3Re: Planet Generation - Part I
#4I wonder if anyone has generated planets by running a geological simulation - plates, subduction zones, vulcanism, erosion.... etc.
Re: Planet Generation - Part I
#5I wonder if anyone has generated planets by running a geological simulation - plates, subduction zones, vulcanism, erosion.... etc.
http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S13/f...
and this one looks like some sort of terrain generation based on erosion:
http://arches.liris.cnrs.fr/publications/articles/SIGGRAPH20...
Re: Planet Generation - Part I
#6Re: Planet Generation - Part I
#7I wonder if anyone has generated planets by running a geological simulation - plates, subduction zones, vulcanism, erosion.... etc.
That would be interesting. I had a quick look and found this paper, they simulate tectonic plate movement for terrain generation: http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S13/f... and this one looks like some sort of terrain generation based on erosion: http://arches.liris.cnrs.fr/publications/articles/SIGGRAPH20...
Explaining the history of features would be even cooler :-)
Re: Planet Generation - Part I
#8Earlier quoted context omitted.
That would be interesting. I had a quick look and found this paper, they simulate tectonic plate movement for terrain generation: http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S13/f... and this one looks like some sort of terrain generation based on erosion: http://arches.liris.cnrs.fr/publications/articles/SIGGRAPH20...
Actually, it just occurred to me that what would be really cool would be a geology version of the Star Walk app - you point it at the ground/hill/mountain and it shows you what its made up of. Explaining the history of features would be even cooler :-)
Re: Planet Generation - Part I
#9Earlier quoted context omitted.
Actually, it just occurred to me that what would be really cool would be a geology version of the Star Walk app - you point it at the ground/hill/mountain and it shows you what its made up of. Explaining the history of features would be even cooler :-)
And imagine if you had a game that generated terrain by erosion + tectonic plate movement, and you got to see a visualisation of that as it was generating :) 2 billion years of geological activity, simulated in a minute-scale.