Extracting audio from visual information
41–50 of 133 posts
Re: Extracting audio from visual information
#42Earlier quoted context omitted.
They put the camera behind soundproof glass for one of their tests.
I know, but I still wonder about level of soundproof/mechanical vibration and the level of mic and camera sensor isolation VS level of optical vibration. In addition sound can travel many different paths since it is mechanical vibration, and traveling through sound proof glass is not the only path. Anw cool project.
Re: Extracting audio from visual information
#43Am I the only one who isn't getting any audio from the video at all? I tried in two different browsers, downloaded the video with youtube-dl and tried to play it with mpv, everything to no avail, it's just a video with no sound.
$ youtube-dl -f 18 http://newsoffice.mit.edu/2014/algorithm-recovers-speech-fro...
You can use the -F option to list the available formats.
Re: Extracting audio from visual information
#44Earlier quoted context omitted.
> Because of a quirk in the design of most cameras’ sensors, the researchers were able to infer information about high-frequency vibrations even from video recorded at a standard 60 frames per second.
The audio from the 60fps video sounds pretty bad though, which I suspect is mostly because of inherent maths/physics limitations rather than anything that software can improve. Edit: They mention capturing frequencies up to five times higher than the 60Hz frame rate, which would mean a maximum frequency of 300Hz, which would suggest the equivalent of 0.6kHz audio, which is a 73.5th of the audio rate of a CD. I doubt…
Re: Extracting audio from visual information
#45From watching the video, I get the impression that there is a very large amplitude of the input audio -- taking advantage of the "loud" in loudspeaker.
Re: Extracting audio from visual information
#46Re: Extracting audio from visual information
#47Re: Extracting audio from visual information
#48I am amazed this wasn't funded by DARPA.
Re: Extracting audio from visual information
#49Earlier quoted context omitted.
Cameras basically read their sensors one row of pixels at a time. By measuring the distortion of each row, they can detect vibrations higher than the camera's frame rate.
So it's like if 960-row video at 60fps were actually a 57600 rows-per-second video, right? Which they can extract info from because having more rows in a still frame doesn't mean having more information (at least not linearly), i.e. in still frames with no rolling shutter, rows contain redundant vibration already extracted from previous rows. So having a rolling shutter is good for this specific application because i…
- Actually, doing a quick calculation shows that at 1khz a 1/2 wavelength is just 17cm. I wonder how precise spatial scene/source information has to be to allow this diversity to contribute significantly to the sampling. If you had a planar source and precisely spaced two objects it shouldn't be too hard to increase spectral resolution. The complementary possibilities are also be interesting -- with precisely laid out N objects and a good spectral resolution for each afforded by the shutter you could perhaps resolve the sound into N distinct sources, allowing to determine the origin of the sound; with precisely known source locations you may be able to extract some object location information.
Re: Extracting audio from visual information
#50This is from the movie Eagle Eye, right? The evil computer watches the vibrations in a cup of coffee while someone is speaking.