Earlier quoted context omitted.
I specifically liked the comments between levels, it was obvious what he did there after the second message :)
Are you from the US? I'm from the UK and I really liked the comments too. I really find that people from the US are more likely to dislike humour in this kind of game. Especially Californians.
Game about squares
151–160 of 208 posts
Re: Game about squares
#152Re: Game about squares
#153Earlier quoted context omitted.
It's always a bit of a shame when software provides no affordances for the colourblind. It's not nearly as uncommon as some people think it to be. Games and visualisation software tend to be particularly bad culprits in this. (Also, you want the one on the left)
While software should be designed with accessibility in mind, ideally this could be managed by the display, allowing applications to be agnostic to the needs of colour blind users. Would it be possible for displays to insert a colour-transformation layer to shift all colours to different palettes which are more distinct for each type of colour blindness? This might only work for partial colour blindness, but does any…
Re: Game about squares
#154Amazing game, loved the stack on level 21. Made it to level 26, will have to come back and play more later. Go sell it on an app store and make some money for your time.
Edit: Got it with stinos' comment
Re: Game about squares
#155Re: Game about squares
#156Re: Game about squares
#157Re: Game about squares
#158Earlier quoted context omitted.
It's always a bit of a shame when software provides no affordances for the colourblind. It's not nearly as uncommon as some people think it to be. Games and visualisation software tend to be particularly bad culprits in this. (Also, you want the one on the left)
While software should be designed with accessibility in mind, ideally this could be managed by the display, allowing applications to be agnostic to the needs of colour blind users. Would it be possible for displays to insert a colour-transformation layer to shift all colours to different palettes which are more distinct for each type of colour blindness? This might only work for partial colour blindness, but does any…
While it's technically possible (several app stores do just that), the results are far from good quality. When colors are used to convey meaning, the transformations needed to allow blind-color users to see them will be application-dependent.
This may be enough to allow these users to play simple games, but ideally developers should learn enough about the human API so as to cater to the real needs of their users. Depending on invisible colors for gameplay should be seen as bad as letting an uncaught exception crash your application.
Re: Game about squares
#159Earlier quoted context omitted.
While software should be designed with accessibility in mind, ideally this could be managed by the display, allowing applications to be agnostic to the needs of colour blind users. Would it be possible for displays to insert a colour-transformation layer to shift all colours to different palettes which are more distinct for each type of colour blindness? This might only work for partial colour blindness, but does any…
AFAIK, colour blindness ranges from barely an issue to an almost complete "grey-scale" style of insensitivity to colour. In general, the only safe design choice is ensuring that no decision-critical information is conveyed through colour alone.
I wonder if it is possible without ruining the appearance of everything else (never really looked into how color profiles work).
Re: Game about squares
#160Don Quichot spinning effect (level 29) is too much for my eyes...