Game about squares
81–90 of 208 posts
Re: Game about squares
#82Advice to author. Create iOS and Android versions of games ASAP. You are just hours away from getting cloned on app stores.
I'm hoping the author is way ahead of us. If he were smart, the game should be approved in iTunes and uploaded to Google Play, just ready for him to click "Publish" the moment this web version picks up some traffic. Otherwise, Google Play will have a clone by the weekend if not sooner, and iTunes, maybe a week or two.
Re: Game about squares
#83The author is intentionally limiting this app to touch-only for touch-capable users. This breaks the game for anyone wanting to use a touchpad or mouse on their touchscreen laptop. The offending code (from http://gameaboutsquares.com/game.c.js , beautified): (function($) { try { document.createEvent("TouchEvent"); return; } catch (f) {} var eventMap = { mousedown : "touchstart", mouseup : "touchend", mousemove : "tou…
Re: Game about squares
#84There are game stats: http://gameaboutsquares.com/statistics.html
Can someone tell me how those graphs were made? They look cool. I tried looking into the HTML code, but couldn't find the info "right away". Edit: got it. http://www.flotcharts.org/
Re: Game about squares
#85Cool. Reminds me of Boxxle / Sokoban, but adapted for touch screens. It's PSPACE to solve, right?
Re: Game about squares
#86I love this kind of games. Reminds me of good ol' Sokoban. Where are the mobile versions? I'd like to play it in my iPad. Kudos.
Re: Game about squares
#87Earlier quoted context omitted.
Google would probably ban the developer for life. Not sure about iTunes AppStore.
Fair enough, but look at all the duplicates out there for that piano keys game or...pretty much everything. My question was supposed to geared more towards functionality. What advantage do you have making something in html5 when it's easily stolen. How do you prove it was yours first? I believe I read a blog post on HN about a guy who was cloned like this before he made it into the play store and google banned him in…
Re: Game about squares
#88Re: Game about squares
#89Re: Game about squares
#90Earlier quoted context omitted.
Any solution is on the form 12232322... where the number expresses what square to click. It's pretty easy to brute force the game from there. Sure, you can use tree search and prune the search a bit, but it's still brute force and may take exponential time for tough levels. You can also look into some of the research that has been done on Sokoban AI's.
There's no need to search all move sequences, because so many of them end up in the same game state (a game state is a combination of positions and orientations of arrows, with a cut off on positions because far away ones because don't affect whether there's a solution or not). Of the levels I saw (up to 31), the relevant board area was never more than 20x20 and there were never more than 4 arrows. So the state space…