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The new Cloud9 development environment

blog.c9.io

11–20 of 76 posts

Re: The new Cloud9 development environment

#11
post #6
post #5

Earlier quoted context omitted.

Same problem here. It's actually doing the auth correctly, it seems, because I then went to the main home page again and it showed me as logged in, and I could get to my dashboard from there.

Didn't went that far, simply revoked access on my gh account.

I probably would have done the same if I hadn't already used it in the past. But it's worth checking out again. I tweeted support to let them know.

Re: The new Cloud9 development environment

#12
I find myself thinking the same thing about every web based IDE/editor - how would you write a graphical application? How would you write a game? I guess its possible to install X on the remote and then somehow stream video over the wire but that seems like a chunky experience.

I guess that's the difference between these and traditional solutions, in a web based IDE you can only write text based applications.

Re: The new Cloud9 development environment

#13
post #12

I find myself thinking the same thing about every web based IDE/editor - how would you write a graphical application? How would you write a game? I guess its possible to install X on the remote and then somehow stream video over the wire but that seems like a chunky experience. I guess that's the difference between these and traditional solutions, in a web based IDE you can only write text based applications.

Cloud9 actually offers SSH workspaces. (Not sure this new version has them too)

So you can use the cloud9 IDE on your local files or on files that are on a server of yours.

Re: The new Cloud9 development environment

#14
I've had good luck on Nitrous.io, even to the point that I'd seriously consider getting a Chromebook instead of a MacBook to do dev on.

None of these systems truly replicates the experience and flow of using VIM for me, but Nitrous seemed like the one that got closest for me to a really solid dev environment/ide on the web with minimum hassle.

I haven't used Cloud 9 in a long time, so maybe this update makes it better.

Re: The new Cloud9 development environment

#15
post #12

I find myself thinking the same thing about every web based IDE/editor - how would you write a graphical application? How would you write a game? I guess its possible to install X on the remote and then somehow stream video over the wire but that seems like a chunky experience. I guess that's the difference between these and traditional solutions, in a web based IDE you can only write text based applications.

The bit that gets me is that I have as shonky and relatively unreliable internet connection and work from home. This is not an issue when my toolchain sits locally.

I really couldn't risk using an entirely online service for direct productivity.

Re: The new Cloud9 development environment

#16
post #12

I find myself thinking the same thing about every web based IDE/editor - how would you write a graphical application? How would you write a game? I guess its possible to install X on the remote and then somehow stream video over the wire but that seems like a chunky experience. I guess that's the difference between these and traditional solutions, in a web based IDE you can only write text based applications.

I think web based IDEs are mainly intended for web and server applications. In this situation a game or graphical application would be written in HTML/JS and served to another browser tab.

As a student who moves between boxes a lot I've found this very useful.

Re: The new Cloud9 development environment

#17
post #9

Still no word on the OSS part. Last commit on master was November last year. I like it as a service for my personal use and OSS work. But employers will mostly not allow me to use a hosted service to edit their code; I've tried.

Open source is still very important to us. We will release an open source offering to github soon.

Re: The new Cloud9 development environment

#18
I've been using Cloud9 online and Cloud9 local for a couple years now and have been using the beta of the current release for the last several months.

I use Cloud9IDE to build a Node.js powered website, a use-case to which this environment is particularly well adapted. I do not need to jump through any hoops to get interactive debugging of running node.js processes (even supports some hot code updating).

The tool serves me particularly well as someone who works from several computers and loves being able to pick up exactly where I left off without being tied to a physical computer.

PS: http://plnkr.co is 100% built in C9. I'm a fan, but not at all affiliated with ajaxorg.

Re: The new Cloud9 development environment

#19

I've had good luck on Nitrous.io, even to the point that I'd seriously consider getting a Chromebook instead of a MacBook to do dev on. None of these systems truly replicates the experience and flow of using VIM for me, but Nitrous seemed like the one that got closest for me to a really solid dev environment/ide on the web with minimum hassle. I haven't used Cloud 9 in a long time, so maybe this update makes it bette…

I'm a user of both Nitrous and c9.

What I love about Nitrous.io is the speed of their console and the power that seems to be allocated to each box.

What I really don't like is the editor component that they use which likes to interfere with my coding style. When I ask it to indent certain lines it seems to take that as a license to make its own decisions as to what the appropriate tab stop should be.

Recent versions of CodeMirror have improved this a lot, but I remain a much bigger fan of the ACE (http://ace.c9.io/#nav=about) editor component used by (and open-sourced) the c9 team.

Re: The new Cloud9 development environment

#20
post #13
post #12

I find myself thinking the same thing about every web based IDE/editor - how would you write a graphical application? How would you write a game? I guess its possible to install X on the remote and then somehow stream video over the wire but that seems like a chunky experience. I guess that's the difference between these and traditional solutions, in a web based IDE you can only write text based applications.

Cloud9 actually offers SSH workspaces. (Not sure this new version has them too) So you can use the cloud9 IDE on your local files or on files that are on a server of yours.

The new version absolutely has SSH workspaces. You can SSH into your own machine or get an SSH box from e.g. digitalocean.com and use that with Cloud9 if you like.
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