Polygon sat down with one of the creators of Dwarf Fortress
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Re: Polygon sat down with one of the creators of Dwarf Fortress
#2Re: Polygon sat down with one of the creators of Dwarf Fortress
#3There's also a very vibrant modding community, including a lot of memory hacking through the dfhack project [1] – even fixing a lot of longstanding bugs in the game, like dwarves taking a pair of gloves and putting both gloves on one hand. There's a full engine to write tweaks in Ruby or Lua, too.
[0] http://www.dwarfcorp.com/site/wp-content/uploads/2013/08/df.... native versus http://i.imgur.com/FQaND.png (Phoebus tiles)
Re: Polygon sat down with one of the creators of Dwarf Fortress
#4I encourage everyone to check out the game. It's quite crazy, and beginners inevitably lose due to the game's depth and crazy events ("Losing is fun!"). If the ASCII tile sets make your eyes bleed, there are other tile sets of graphics to try out. [0] There's also a very vibrant modding community, including a lot of memory hacking through the dfhack project [1] – even fixing a lot of longstanding bugs in the game, li…
You seem to imply that it's possible to win ;)
Re: Polygon sat down with one of the creators of Dwarf Fortress
#5Dwarf fortress will crush your CPU because it isn't, and likely never will be, multithreaded.
Re: Polygon sat down with one of the creators of Dwarf Fortress
#6Re: Polygon sat down with one of the creators of Dwarf Fortress
#7I encourage everyone to check out the game. It's quite crazy, and beginners inevitably lose due to the game's depth and crazy events ("Losing is fun!"). If the ASCII tile sets make your eyes bleed, there are other tile sets of graphics to try out. [0] There's also a very vibrant modding community, including a lot of memory hacking through the dfhack project [1] – even fixing a lot of longstanding bugs in the game, li…
Re: Polygon sat down with one of the creators of Dwarf Fortress
#8Dwarf fortress will crush your CPU because it isn't, and likely never will be, multithreaded.
Odd considering that several of the CPU-intensive procedures described in the article (rejection sampling of terrain, generation of independent feature fractals) are easily parallelized.
Re: Polygon sat down with one of the creators of Dwarf Fortress
#9It suggests whole new genres of games that have yet to be created; imagine a typical fantasy RPG (or perhaps one that plays more like Mount&Blade) where the entire world is simulated as you play, so every choice you make has logical consequences. The possibilities are endless, and while Dwarf Fortress is a great game on its own, it's really just scratching the surface of what can be done with world simulation.