iOS first – a flawed strategy that startups have used for years
1–10 of 47 posts
Re: iOS first – a flawed strategy that startups have used for years
#2Social, networks and tech news are all going to be 'iPhone heavy', and although that is changing, it's still enough to make iOS a sensible choice to market to first.
TL;DR The fact that the Android market is bigger is irrelevant if you can't reach that segment of the market with your contacts and/or a very limited marketing budget.
Re: iOS first – a flawed strategy that startups have used for years
#3Validate on one platform and then expand to another if it works is my current approach but it definitely isn't the only one.
Re: iOS first – a flawed strategy that startups have used for years
#4Interesting. I've heard just the opposite, in fact: that iOS is significantly faster to develop on and that testing is a nightmare that must be done manually on-device. I would have liked the author to back this claim up with more than just anecdotes.
Re: iOS first – a flawed strategy that startups have used for years
#5I can't really see that in the graph, and anyhow you can't really predict what's going to happen from previous performance or trends. I'm not saying it won't happen, but I don't see it as inevitable.
Re: iOS first – a flawed strategy that startups have used for years
#6Re: iOS first – a flawed strategy that startups have used for years
#7Android phones and tablets seem pretty popular among UK geeks - at least as much as iOS. In fact, I frequently encounter among geeks a sort of snobbery against iOS - "it's eye candy for non-techy consumers". That view is not universal - like I say, it's a mixed picture - but it is significant.
Re: iOS first – a flawed strategy that startups have used for years
#8Instagram is a counter-example though.
Re: iOS first – a flawed strategy that startups have used for years
#9> I’ve talked to lots of Android and iOS teams, and they say if they implement the same app on both platforms, the development time is roughly the same, and testing on Android is mostly a non-issue, as you can do it on your computer in emulators. Interesting. I've heard just the opposite, in fact: that iOS is significantly faster to develop on and that testing is a nightmare that must be done manually on-device. I wo…
Fun minor example; before Android 4.3 or so (and only about 25% of Android users are on >=4.3), if, using the default HTTP library, you make a request to a server that uses HTTP compression, and the request returns a successful no-content result, like 204, that'll trigger a null pointer exception in the guts of the HTTP library. There are lots of these quirks; by themselves they're minor, but they build up.
With things like the camera, it's worse, as vendor customisation comes into play.
Re: iOS first – a flawed strategy that startups have used for years
#10> I’ve talked to lots of Android and iOS teams, and they say if they implement the same app on both platforms, the development time is roughly the same, and testing on Android is mostly a non-issue, as you can do it on your computer in emulators. Interesting. I've heard just the opposite, in fact: that iOS is significantly faster to develop on and that testing is a nightmare that must be done manually on-device. I wo…