In order to balance the game I am working on, I am planning to use a somewhat similar automated system (although its good to note, you can get a very interesting statistical analysis by ignoring the AI and just playing random cards/skills/whatever you are testing against each other). This of course works best if you are selecting two discrete subsets of one superset and playing with card variance (random decks, contr…
Are you working on a CCG? I'd be interested in seeing how an automated system's results would compare to the MtG model of balancing, which sounds pretty intense. From what I understand, design makes and tests sets at a flat power level, development adjusts the power level and creates more cards, and future future league plays the new cards for months/years and makes more adjustments to balance before the cards go to…
Show HN: HearthSim, an AI and game simulator for Hearthstone Heroes of Warcraft
61–70 of 80 posts
Re: Show HN: HearthSim, an AI and game simulator for Hearthstone Heroes of Warcraft
#62Earlier quoted context omitted.
Simulation speed is of primary concern here (though javascript isn't too shabby)! I actually have a C++ version too, but I thought Java might be more accessible to more people...
How can simulation speed be a concern in a turn-based card game?
Re: Show HN: HearthSim, an AI and game simulator for Hearthstone Heroes of Warcraft
#63You have no idea how excited this project makes me. I have a total nerd boner for AI and Hearthstone, so... I'm hyperventilating right now. Hopefully I can grok your work and maybe I can contribute!
Re: Show HN: HearthSim, an AI and game simulator for Hearthstone Heroes of Warcraft
#64Isn't there some kind of copyright or terms-of-service violation involved in publishing this?
Re: Show HN: HearthSim, an AI and game simulator for Hearthstone Heroes of Warcraft
#65Can someone clarify if this is the same HearthStone AI/Machine Learning project being presented at DEF CON this year by Elie and Celine Bursztein[1]? [1] https://www.defcon.org/html/defcon-22/dc-22-speakers.html#Bu...
Re: Show HN: HearthSim, an AI and game simulator for Hearthstone Heroes of Warcraft
#66Earlier quoted context omitted.
As far as I'm aware, official stats from Blizzard is that the player going first is wins a higher % of the time than going second, despite the coin. I'll try and find the source. User dtech already found the source for me (: -> https://news.ycombinator.com/item?id=8020232
Not with all decks though apparently. Freeze mage can benefit from the coin immensely
Re: Show HN: HearthSim, an AI and game simulator for Hearthstone Heroes of Warcraft
#67Very cool! Isn't there some kind of copyright or terms-of-service violation involved in publishing this?
Re: Show HN: HearthSim, an AI and game simulator for Hearthstone Heroes of Warcraft
#68Very cool! Isn't there some kind of copyright or terms-of-service violation involved in publishing this?
Re: Show HN: HearthSim, an AI and game simulator for Hearthstone Heroes of Warcraft
#69Earlier quoted context omitted.
Simulation speed is of primary concern here (though javascript isn't too shabby)! I actually have a C++ version too, but I thought Java might be more accessible to more people...
How can simulation speed be a concern in a turn-based card game?
Re: Show HN: HearthSim, an AI and game simulator for Hearthstone Heroes of Warcraft
#70Earlier quoted context omitted.
Are you working on a CCG? I'd be interested in seeing how an automated system's results would compare to the MtG model of balancing, which sounds pretty intense. From what I understand, design makes and tests sets at a flat power level, development adjusts the power level and creates more cards, and future future league plays the new cards for months/years and makes more adjustments to balance before the cards go to…
The game I am working on is called Voxel Quest (voxelquest.com). It is a roguelike, not a CCG, but many of the mechanics are inspired by CCG mechanics (Card Hunter is one other game that has taken CCG mechanics outside of its normal environment, although what I'm doing quite a bit different).