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Ask HN: Indie developers..How much money are you making from your app?

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Re: Ask HN: Indie developers..How much money are you making from your app?

#3
We released 9th Dawn on Google Play in November of 2012. It originally cost $1.99. There are no ads or IAPs. The first few months it was making between $3-4k a month. Over time, that has dropped to a rather stable ~$1.5k a month. In early 2013, we released a free expansion, made the game available on iOS, and raised the price to $2.99, giving us a sizeable bump in sales (we made around $11k that month from the spike). Now across all stores, we have a relatively stable $1.5k-2k a month. We are planning on releasing the remake of the game across all platforms and on Steam here in a couple months, so we'll see where it goes from there. It didn't cost very much to develop, so as a side project that we never expected would generate more than a few hundred sales, we were quite pleased.

Re: Ask HN: Indie developers..How much money are you making from your app?

#4
30,000 active users. Android. Health app that was coded in 2 hours. Ads were great at $14-19 a day. Using the app myself, I noticed the ads interfered with the experience. I removed them. $0 for 4 years.

I'm stopping smoking today. I plan to create an Android app every three days. Hopefully, I can get a little side revenue coming in.

Re: Ask HN: Indie developers..How much money are you making from your app?

#5
post #4

30,000 active users. Android. Health app that was coded in 2 hours. Ads were great at $14-19 a day. Using the app myself, I noticed the ads interfered with the experience. I removed them. $0 for 4 years. I'm stopping smoking today. I plan to create an Android app every three days. Hopefully, I can get a little side revenue coming in.

I agree that Ads kills the experience. I am working on few more apps and not planning to add Ads (will add optional buy feature)

Re: Ask HN: Indie developers..How much money are you making from your app?

#6

We released 9th Dawn on Google Play in November of 2012. It originally cost $1.99. There are no ads or IAPs. The first few months it was making between $3-4k a month. Over time, that has dropped to a rather stable ~$1.5k a month. In early 2013, we released a free expansion, made the game available on iOS, and raised the price to $2.99, giving us a sizeable bump in sales (we made around $11k that month from the spike)…

that's great. wish you best luck for remake.

Re: Ask HN: Indie developers..How much money are you making from your app?

#7
post #4

30,000 active users. Android. Health app that was coded in 2 hours. Ads were great at $14-19 a day. Using the app myself, I noticed the ads interfered with the experience. I removed them. $0 for 4 years. I'm stopping smoking today. I plan to create an Android app every three days. Hopefully, I can get a little side revenue coming in.

[deleted]

Re: Ask HN: Indie developers..How much money are you making from your app?

#10
I released a number of successfully apps on the App Store a few years back. Some of my apps were featured by Apple. My apps made me a boatload of cash ($500k+) back in the App Store gold rush days.

I have not had the time to update any of my apps but I'm still passively making around $60 a day between 13 apps on two app accounts. All of my apps are paid (no in-app purchases / no ads).

My apps are mostly educational.

$60 a day of passive income on products I haven't touched in over two years even surprises me.

I plan on getting back into the app game next month. I'm setting aside time to update all of my apps and do some marketing.

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