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Ask HN: 16-hour work week jobs?

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Re: Ask HN: 16-hour work week jobs?

#71
post #8
post #6

I don't think it's too difficult to find such opportunities if you're willing to be a freelancer/consultant. I've gone for periods at as little as 5 hours a week. In that case I was mentoring more junior programmers, rather than owning a software project myself. It worked out great and the client was happy. As you saw, at 16 hours you can easily own a software project and get great results. There's no reason you can'…

For what periods of time have you been able to sustain your needed income? I did this for a few years, but found that it often took a significant portion of time to line up the gigs, and some customers would hold payment for extra work. Do you ever end up with only 5h of work when you want / need more? The economy was diff a few years ago, though..

I had some relatively steady long-term clients. Sometimes they were slow to pay, but they always paid eventually.

I had enough cushion from the previous job not to worry too much about short term cashflow. Otherwise it can be a problem.

Re: Ask HN: 16-hour work week jobs?

#72

Earlier quoted context omitted.

Yeah, I buy that marginal productivity drops as you add more hours, but I would be shocked to find that sixteen hours is the point at which diminishing returns make additional work pointless. I guess for me the diminishing returns start kicking in closer to thirty hours of hard focused work, and I am by no means the best worker I know.

You are talking as if the employer's point of view is all that matters. Simply because you can produce a bit more useful work, that is, your marginal utility to the company is positive, doesn't mean you should. Marginal value is fine for a piece of machinery, or for the company to decide if they want you to work more, but it shouldn't be your reason to work more. Having fun, want the money, helping a friend; these ar…

But the original question was about whether these jobs exist. Given that there are significant coordination and communication costs as the number of people on a team increases, it's in the employer's best interest to get more (productive) hours from a smaller number of people. If someone working a 16-hr work week incurs more communication overhead than useful product, employers won't hire someone who only wants that arrangement.

Re: Ask HN: 16-hour work week jobs?

#73
post #60
post #33

Thank you very much for this, I think it strikes a major chord with many in the "knowledge worker" community at large, and I hope it stays in the top spot for a while, and spawn a healthy discussion. For my part I've been doing a mix of freelance and salaried work in the last few years (as a data scientist), and I have reached the conclusion that a strict 40-hour week is not an easy thing to handle. I think it stems…

"I've been trying to convince my current boss that a 3-day week would be a more efficient and compressed use of my time" I do four tens per week on flextime to avoid commute traffic and one major "cultural impedance mismatch" is discussing this face to face with people who are at their workplace (note that I don't describe that as working, merely being at a certain location), perhaps five twelves or even six fourteen…

Sorry but this all sounds lazy to me. If there are any real customers using the software they are going be rather unforgiving of your desired work ethic. Perhaps in a large org with a staggering of staff this could work... But would be challenging to keep the continuity throughout the work week. Certainly an interesting idea for the larger orgs.

Re: Ask HN: 16-hour work week jobs?

#75
I am in my early 60s and I am retired now except for a little consulting and writing a book or two a year.

That said, starting in the early 1970s working at a large defense contractor, I got in the habit of only working 32 hours a week (took Mondays off). I continued this process with several other companies until about 15 years ago when I converted to having a lifestyle 1-man consulting business.

The deal is however, it is really important to realize that it is not in a company's interest to have a part time employee in many cases so I really tried hard to add value when I was at work.

I have never regretted getting 20% less salary when I only worked four days per week.

Re: Ask HN: 16-hour work week jobs?

#76
post #69

As an enrepreneur, having to now hire developers for my startup, I don't see how this could work practically. As a company, there are objectives you need to meet by a certain time frame. If there's a task that needs to be done in 3 weeks, and there are 2 weeks of full time work estimated in order to do it, you're not going to hire someone and let it take 4-6 weeks just because they don't feel like working a full week…

> But in practice, as an employer, I don't see a practical interest from my perspective

I'd venture that may be because you view programmers as interchangeable cogs. Rather, for one developer, a project may take two 16-hour weeks, and for a less talented developer, it may take three 40-hour weeks. If you need it done in 2 weeks but the price tag is the more talented developer only works 16-hour weeks, and you accept, everyone wins.

[P.S.: I'm not sure this is a valid thread for the "10x programmers" debate, and I would hate to derail a very interesting topic. But I would say that if your goal is to only work 16-hour weeks, it's in your interest to attempt to demonstrate you can provide at least as much value as an average 40-hour-per-week-developer.]

Re: Ask HN: 16-hour work week jobs?

#77
post #69

As an enrepreneur, having to now hire developers for my startup, I don't see how this could work practically. As a company, there are objectives you need to meet by a certain time frame. If there's a task that needs to be done in 3 weeks, and there are 2 weeks of full time work estimated in order to do it, you're not going to hire someone and let it take 4-6 weeks just because they don't feel like working a full week…

The practical interest for you, as the employer, is the quality of your team and of the work produced -- something you should be optimizing for regardless.

Say you find a dev who nails all of your interviews, is passionate about the kind of work your team does, and intuitively gets your company's mission. And then you find out he or she is only available for 16-20 hours a week. You must decide whether hiring them for their time is still a net gain for your business.

In some cases, it may not be, and as you said it certainly makes sense to have more full-timers available to do the day-to-day dirty work. But I'd argue that, in many cases, the quality of output and, yes, even the timeframe in which it gets done, will be higher for some developers given 16-hour weeks than many developers will do in a 40- or 50-hour week.

Re: Ask HN: 16-hour work week jobs?

#78
Four hours per day of work where you are in high focus is about normal. You will see that professionals across many creative fields only work 4 hours per day.

There are a lot of posts here from developers talking about how they are more productive than their peers working less hours. Really, they probably have the same capacity for hours, but the less productive developers are carrying a lot of baggage in attempting to manage themselves (trying to push themselves when they shouldn't be.)

I think you could actually put in more. The trick is to observe your own natural rhythm. For example, energy and your ability to focus is like a wave through the day. For most, I think the time of the most energy is early in the morning and then it declines from there. You aren't burning hours so much as you're burning that fuel in your brain. But if you put in your 4 hours early, then you could probably take a good break and get another good 90 minute session. You could also find other tasks that are much less cognitive demanding to fill your day. If you put in your 4 hours that you believe are more productive than what your peers put in, then fill out the rest of the day with things that are lighter and less "forced."

If you are running a business, then after your creative work you still might have email, quotes, meetings, marketing, billing and a long list of other things to do. It could be pretty easy for a business manager to knock out 4 hours of creative work per day and then still fill out the rest of a normal working day with other tasks.

If you didn't have these other sorts of tasks, then maybe you could work out a side project with your employer. After you do the "forced" work, then maybe there is something that you could work on which is more a "scratch an itch" type of project. This could be something that you see as a glaring problem for the business which also happens to be something that you are highly interested in. Maybe it's something that's a different area of expertise that you might want to move into in the future.

Or maybe your 4 hours is all you can do without burning out.

Re: Ask HN: 16-hour work week jobs?

#79
post #76
post #69

As an enrepreneur, having to now hire developers for my startup, I don't see how this could work practically. As a company, there are objectives you need to meet by a certain time frame. If there's a task that needs to be done in 3 weeks, and there are 2 weeks of full time work estimated in order to do it, you're not going to hire someone and let it take 4-6 weeks just because they don't feel like working a full week…

> But in practice, as an employer, I don't see a practical interest from my perspective I'd venture that may be because you view programmers as interchangeable cogs. Rather, for one developer, a project may take two 16-hour weeks, and for a less talented developer, it may take three 40-hour weeks. If you need it done in 2 weeks but the price tag is the more talented developer only works 16-hour weeks, and you accept,…

> if your goal is to only work 16-hour weeks, it's in your interest to attempt to demonstrate you can provide at least as much value as an average 40-hour-per-week-developer.

I'm not convinced that's true. Most developers, 1x and 10x alike, are not evenly productive across a 40-hour week. If, in 20 hours, you can get even half the work you get done in 40 hours, you're already just as valuable based on time worked and should get compensated accordingly for that time.

And I'd argue that in 20 hours you can get far more than half the work done, since the other 20 hours are likely the tail end of your productivity anyway. So your value-to-time ratio goes up, even if you aren't providing as much value as a 40-hour-per-week developer.

Re: Ask HN: 16-hour work week jobs?

#80
post #54

I've been working independently for some time now and I've noticed exactly the same thing - productiveness is significantly better when working less. However, I do handle many projects at the same time, but for each project I only hand the time when I've thought out what I'm going to build and how. I've also found that doing so gets you straight into the coders high. It's like that once you've set your mind onto the…

44€/hr is low, that's pretty much entry level for quality work. People routinely charge multiples of that amount; if I was to go back to contracting now, I'd be charging at least twice that much, probably more.

Also, you should not allow a client to try to renegotiate price after the work has been delivered. Especially on a fixed bid project where they're satisfied with the results (BTW, you probably shouldn't be doing fixed bid until you're a lot more experienced, if even then - hourly is much safer until you know how to deal with problem clients).

If you are going to do fixed bid, you shouldn't need to count your hours, unless you're personally curious. I'd just hope that you have a seriously tight set of acceptance criteria put down in writing that legally binds them to a definition of "done". Nothing in that document should involve your hours: the only reason to take on fixed bid work is that you're betting you can do it in fewer hours than they're implicitly estimating it will take. If you win that bet, then that's great, the client should still be happy with the agreed upon amount but there's no need to show them how the sausage is made.

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