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243 Game – inspired by 2048

243game.com

11–20 of 39 posts

Re: 243 Game – inspired by 2048

#11
The heuristic that worked for me was similar to 2048, but not exactly the same.

I kept all of my highest tiles on one column of the board, and always kept it filled up (so that one row was "static"), like with 2048.

The difference this time was that I mainly incremented them by rows, and would only put together three in a column to match up a row.

Re: 243 Game – inspired by 2048

#15
post #9

I bet this on the first go, without thinking of an in-depth heuristic. Maybe I was lucky, but it doesn't seem to hard. I struggled with this version, which is kind of similar: http://joezeng.github.io/144/

Yeah, this one doesn't seem so hard. Variants like 144 are a challenge because you can fill the board with tiles that can never lead to your goal, and it's easy to get into a situation where you can't help generating them.
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