243 Game – inspired by 2048
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243 Game – inspired by 2048
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Re: 243 Game – inspired by 2048
#2Why must people continue to create new obsessions for me...
Re: 243 Game – inspired by 2048
#3oh, it's addictive too
Re: 243 Game – inspired by 2048
#4This doesn't feel any harder to me than 2048. The same basic strategies seem to work about as well on both.
Re: 243 Game – inspired by 2048
#5This doesn't feel any harder to me than 2048. The same basic strategies seem to work about as well on both.
Totally incorrect! The same strategy hardly working, i.e. the strategy of keeping the highest tiles on one corner of the board.
Re: 243 Game – inspired by 2048
#6This doesn't feel any harder to me than 2048. The same basic strategies seem to work about as well on both.
I find the same basic strategies don't hold up as well. It seems much easier for me to foul up because I need 3 in a row, rather than just 2.
Re: 243 Game – inspired by 2048
#7This doesn't feel any harder to me than 2048. The same basic strategies seem to work about as well on both.
I think here it is more important to manage better the free space
Re: 243 Game – inspired by 2048
#8This doesn't feel any harder to me than 2048. The same basic strategies seem to work about as well on both.
I find the same basic strategies don't hold up as well. It seems much easier for me to foul up because I need 3 in a row, rather than just 2.
Yeah, this variant forces you to clean up the (mental) heuristic you use you decide how best to combine blocks. With 2048 you could generally muddle your way through provided you ensured high blocks were in some corner. Here, because of the 3 combination, quite often I'll have a pair of high numbers blocking an entire row from shifting -- an issue you'd never have in the original.
Re: 243 Game – inspired by 2048
#9I bet this on the first go, without thinking of an in-depth heuristic. Maybe I was lucky, but it doesn't seem to hard.
I struggled with this version, which is kind of similar: http://joezeng.github.io/144/
Re: 243 Game – inspired by 2048
#10It seems to be significantly easier to beat than 2048, but at the same time it's a bit challenging to get your head around matching three tiles instead of two. Good stuff.
BTW, change the favicon?