Coelacanth: Lessons from Doom (2010)
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Coelacanth: Lessons from Doom (2010)
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Re: Coelacanth: Lessons from Doom (2010)
#2Re: Coelacanth: Lessons from Doom (2010)
#3 > Doom is about “maneuverability as defense”
> ...
> There’s nothing quite like it today.
There's one game i'm aware of: http://en.wikipedia.org/wiki/Painkiller_(video_game)By default it also moves fairly slowly, but the player is strongly encouraged and almost forced to use bunny-hopping to gain extreme agility and speed. Most youtube LPs showcase this quite well. "Asylum" and "Snowy Bridge" are imo the highpoint levels to watch for this.
Re: Coelacanth: Lessons from Doom (2010)
#4> Doom is about “maneuverability as defense” > ... > There’s nothing quite like it today. There's one game i'm aware of: http://en.wikipedia.org/wiki/Painkiller_(video_game) By default it also moves fairly slowly, but the player is strongly encouraged and almost forced to use bunny-hopping to gain extreme agility and speed. Most youtube LPs showcase this quite well. "Asylum" and "Snowy Bridge" are imo the highpoint l…
Re: Coelacanth: Lessons from Doom (2010)
#5> Doom is about “maneuverability as defense” > ... > There’s nothing quite like it today. There's one game i'm aware of: http://en.wikipedia.org/wiki/Painkiller_(video_game) By default it also moves fairly slowly, but the player is strongly encouraged and almost forced to use bunny-hopping to gain extreme agility and speed. Most youtube LPs showcase this quite well. "Asylum" and "Snowy Bridge" are imo the highpoint l…
The Serious Sam games fit the DooM tradition, as well.
Re: Coelacanth: Lessons from Doom (2010)
#6> Doom is about “maneuverability as defense” > ... > There’s nothing quite like it today. There's one game i'm aware of: http://en.wikipedia.org/wiki/Painkiller_(video_game) By default it also moves fairly slowly, but the player is strongly encouraged and almost forced to use bunny-hopping to gain extreme agility and speed. Most youtube LPs showcase this quite well. "Asylum" and "Snowy Bridge" are imo the highpoint l…
The Serious Sam games fit the DooM tradition, as well.
Re: Coelacanth: Lessons from Doom (2010)
#7http://theportalwiki.com/wiki/Puzzle_Creator
Of the user-made levels, it's surprising how many used the full level editor anyway--even though, as the post notes, building levels ain't quite as simple as it was in the Doom days. User-made level gallery:
http://steamcommunity.com/workshop/browse?appid=620&browseso...
Re: Coelacanth: Lessons from Doom (2010)
#8Re: Coelacanth: Lessons from Doom (2010)
#9> Doom is about “maneuverability as defense” > ... > There’s nothing quite like it today. There's one game i'm aware of: http://en.wikipedia.org/wiki/Painkiller_(video_game) By default it also moves fairly slowly, but the player is strongly encouraged and almost forced to use bunny-hopping to gain extreme agility and speed. Most youtube LPs showcase this quite well. "Asylum" and "Snowy Bridge" are imo the highpoint l…
The Serious Sam games fit the DooM tradition, as well.
Re: Coelacanth: Lessons from Doom (2010)
#10Duke Nukem 3D and the Build engine were pretty interesting for level creation. The game engine included the editor so you could actually drop into a mode where you walk through the level and directly modify textures, floor/ceiling height, etc. Was a very cool experience at the time.