Live data from Hacker News

Ask HN: What projects are you working on?

news.ycombinator.com

311–320 of 514 posts

Re: Ask HN: What projects are you working on?

#311

Earlier quoted context omitted.

I just saw your call in the logs! It will work in Serbia, but I need to do some additional work on the backend to enable certain countries that are typically high cost to call. I had already done this, but apparently it wasn't complete. For now, I've reset your trial call limit and it should work for you.

Whoa, it works! I was surprised to actually see a service with such a wide coverage. I've made an account and verified it, and all seems to work smoothly. The only thing is that I can't find any info on how much the messages or calls cost. Maybe I'm missing something obvious. I'll also be sure to recommend you to people I know are having this specific difficulty of poor call quality with Skype or Viber. That's a grea…

Awesome! I agree that I need to improve the cost discoverability. The problem is the matrix of rates is huge. In some countries, costs are different per mobile provider, and landlines are usually half the cost or less than mobiles. For example, calling Serbian landline to the US would be roughly $0.20 per minute. Serbian mobile to the US would be roughly $0.55 per minute. That all changes when you call somewhere else.

Of course many countries are not nearly so much. I also do plan to add voip calling within the app. This would allow you to skip the high cost of crossing Serbian boundaries when you're near a decent internet connection, but give you flexibility to make calls directly over the PSTN when needed.

Re: Ask HN: What projects are you working on?

#312

Earlier quoted context omitted.

I just saw your call in the logs! It will work in Serbia, but I need to do some additional work on the backend to enable certain countries that are typically high cost to call. I had already done this, but apparently it wasn't complete. For now, I've reset your trial call limit and it should work for you.

Whoa, it works! I was surprised to actually see a service with such a wide coverage. I've made an account and verified it, and all seems to work smoothly. The only thing is that I can't find any info on how much the messages or calls cost. Maybe I'm missing something obvious. I'll also be sure to recommend you to people I know are having this specific difficulty of poor call quality with Skype or Viber. That's a grea…

Oh, and SMS is quite a bit more limited at this time. You wouldn't be able to send SMS from Serbia to another country, or SMS within Serbia, but you could purchase a number in a destination country like the US or UK and send/receive SMS via the webapp.

Re: Ask HN: What projects are you working on?

#313
1. A git-based version control system for music projects, with branch/merge and cloud sync. I know others exist in this space, but I'm building a vital workflow tool for pro users, rather than a social network (which seems to be the direction others are taking).

2. An archive of classic Mac OS software which you can run in the browser. I previously ported a mac emulator to the browser[0], now I am building a wrapper around it which can intelligently consume Stuffit, zip, disk image, etc. files and run them, along with a web-based archive to collect and make them available.

[0] http://jamesfriend.com.au/pce-js/

Re: Ask HN: What projects are you working on?

#314
post #309

I'm working on a platform that allows everyone create HTML5 and mobile games directly in the browser without any programming knowledge. Still in a very early stage. First MVP will come in a month. screenshot: http://goo.gl/rLVcM6 some devlog videos: https://www.youtube.com/user/symplatonix

So basically it installs a whole bunch of stuff in one container automatically and then does a commit to save the image?

More or less. "Container" and "Commit" are probably not so good choices here because it doesn't create repositories for you. But yeah, it makes a lot of stuff automatically. At the end the editor creates a game JSON file that specifies everything in the game and is interpreted by the engine. But the enduser don't have to think about it.

The platform has three components. 1. game portal for playing/rating/commenting... of games 2. The assets market to find and/or share game assets and 3. the game editor

Basically the editor workflow is:

For every game you need game assets like graphics and sounds. You can upload your own assets or import assets which were shared in the community. Then using these assets you make gameobjects by grag&drop. You can define all kind of properties for the objects like velocity, animations and so so. To make interactions (e.g. fire where a key is pressed or play explosion animation on collision) you define event rules by selecting specific conditions and actions. By creating more of objects and rules you make your game. After your game is finished you can save it on the platform and/or import as android/ios file. But the MVP will allow only webgames in the beginning.

There are already a lot of great game editors, but I hate installing stuff or searching for the assets, so wanted something more integrated all in one place without entry barriers.

Re: Ask HN: What projects are you working on?

#315
A couple weeks ago I bought aeropressrecipes.com because I wanted to try new Aeropress Recipes and they are scattered all over the web so I thought of building a simple community based website to allow anyone to create their recipes as well as rate the ones they try. Talk about yak shaving: wanted new coffee recipes ended up building a website...

Re: Ask HN: What projects are you working on?

#316
A game engine called Sly (formerly guile-2d). It's written in Guile Scheme and implements a functional reactive programming API and allows developers to build games iteratively from their REPL. It's still missing a lot of features, but it's slowly coming together.

https://gitorious.org/sly/sly/

http://dthompson.us/functional-reactive-programming-in-schem...

Re: Ask HN: What projects are you working on?

#317
post #83

Building an open-source forum-as-a-service platform, so schools/companies/friends can have a cool place to speak online. I hope this will be cool and appreciated.

That's interesting. Is there any demo running online? I'm also building forum software, http://www.debiki.com/forum/#/

You're aware about Discourse, http://discourse.org, I suppose? How is your software different from Discourse?

Re: Ask HN: What projects are you working on?

#319
iosleads.com and androidleads.net are the main projects right now.

Also have a few client projects I'm excited to announce this fall.

I'm also trying to buy a side project. If anyone has a project proposal SaaS tool they're looking to unload (think proposals for freelance developers), shoot me a message!

Re: Ask HN: What projects are you working on?

#320
Writing a Creative Commons licenced book on Kalman and Bayes filters, along with supporting software. It's been slow going the last few weeks as I have taken time to teach a class on it at work. The working premise is that you can get a long way without heavy duty math; you won't send a rocket to Mars w/o mastering all of the relevant math, but you sure can write a filter for your hobby robot, arduino project, computer vision tracker, and what have you.
Post reply on HN