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My first app: Habit Streaks

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Re: My first app: Habit Streaks

#11
Congrats on the app. Looks pretty good.

My suggestion: make it freemium. Give away the basic functionality, and charge for extra features.

I believe this will make your app much more popular and also be more lucrative to you in the long run.

Re: My first app: Habit Streaks

#13
post #8

Earlier quoted context omitted.

Congrats on the ship! But...why is it paid? If you're trying to develop a reputation for yourself, as well as get that early user feedback, I think you're making your job harder. Yes it's only 99 cents, but there's a tremendous amount of hesitancy to buy an app when there's such a strong expectation of getting for free. Being a first time app developer, developing an app in a crowded market place, only compounds that…

>>But...why is it paid? Because he wants to be rewarded in a small way for his efforts? Geez it's 99 cents - 30% Apple cut.

Plus you gotta pay to play in the App Store. If he sells 100ish of these, he's covered his developer fee for the year. To me, that's a successful ship.

Re: My first app: Habit Streaks

#14
post #11

Congrats on the app. Looks pretty good. My suggestion: make it freemium. Give away the basic functionality, and charge for extra features. I believe this will make your app much more popular and also be more lucrative to you in the long run.

I will be looking into that, have to find the right balance between basic and premium. Thanks for the advice.

Re: My first app: Habit Streaks

#15

Earlier quoted context omitted.

>>But...why is it paid? Because he wants to be rewarded in a small way for his efforts? Geez it's 99 cents - 30% Apple cut.

Plus you gotta pay to play in the App Store. If he sells 100ish of these, he's covered his developer fee for the year. To me, that's a successful ship.

Agreed 100%. To me just selling 10 units was amazing, considering I did not know what Obj-C was a few months ago.

Re: My first app: Habit Streaks

#16
Congratulations on shipping. I've bought it as an expression of sympathy — I'm building apps in my freetime too, but they were too complex even for a two man show… so I've never shipped anything. :)

What I would like to see in your app are high res icons. They look pixelated on my 5s.

Re: My first app: Habit Streaks

#17

Congratulations on shipping. I've bought it as an expression of sympathy — I'm building apps in my freetime too, but they were too complex even for a two man show… so I've never shipped anything. :) What I would like to see in your app are high res icons. They look pixelated on my 5s.

Thank you for that. About the pixelated icons: I did not know how to do icons for retina until yesterday, I fixed them and submitted an update last night to fix that and a bug I found :)

Re: My first app: Habit Streaks

#19
post #2

2 months ago I had only some basic HTML/CSS experience and was tired of only dreaming of shipping some product. I put myself through many long hours of courses with Treehouse and a lot of help from the community over at Stackoverflow and released my first app. I'm very proud of just that, shipping something. Any feedback would be very appreciated!

Really neat. This kind of simple approach to behavior improvement really resonates with me.

I'm working on a (web) app that takes a similar approach to improving spending habits. It's the same idea that you track progress not merely in terms of bare numbers, but that you can also record some context and notes about improvement.

Have you thought about adding support for sharing progress with other users? For example, I could think of a friendly reading competition with a friend where we try to build the longest streak and daily note what we've been reading.

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