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TerraTech – Physics-based vehicle construction and combat

kickstarter.com

11–20 of 24 posts

Re: TerraTech – Physics-based vehicle construction and combat

#11

Is anyone familiar with the classical music tune in the first 30 seconds of the video? I recall hearing it somewhere before, but am not certain with the name of the piece.

"Flight Of The Bumblebee", Rimsky-Korsakov http://www.youtube.com/watch?v=6QV1RGMLUKE&feature=kp

Oh the memories this triggers: https://www.youtube.com/watch?v=j2MNgY8E1dk#t=3m

I hope this is actually a true remake of Return Fire in the making: https://www.facebook.com/pages/Return-Fire/275297392576326

Re: TerraTech – Physics-based vehicle construction and combat

#12
post #10
post #9

It reminds me of Spore, but it already looks a lot more promising than Spore.

Universim is much closer to Spore and got funded not few weeks ago. https://www.kickstarter.com/projects/crytivogames/the-univer...

I think this one might be more interesting because of the focus on multiplayer (something that probably won't exist in Universim?).

But it's still nice to see the idea get picked up again. Spore had a great concept, but was executed poorly.

Re: TerraTech – Physics-based vehicle construction and combat

#13
post #8

Looks a lot like Gear Up (Doctor Entertainment AB, Sweden) which has modular vehicles (custom wheels, chassis, weapons, etc), but not in TerraTech 's ultra-modular way and is a pure multiplayer vehicular combat arena. Are the two in any way related? http://play-gearup.com/

I like Gear Up's game play style more. I'm not a big fan of RTS/RPG elements, and I just like to get into the fray a.s.a.p.

Thank you for the link. It looks like fun. I shall check it out after work this evening.

Re: TerraTech – Physics-based vehicle construction and combat

#15
post #14

Very tempting. I'm basically a kickstarter angel investor at this point - I've backed about 30 things.

How has the return been? Anything cool come out of projects you have backed yet?

I haven't backed anything because it isn't guaranteed to get you anything and since I can just buy whatever it is when it releases for real with a significantly lower chance of encountering any of the early manufacturing/production type issues/bugs/etc.

Re: TerraTech – Physics-based vehicle construction and combat

#18
post #15
post #14

Very tempting. I'm basically a kickstarter angel investor at this point - I've backed about 30 things.

How has the return been? Anything cool come out of projects you have backed yet? I haven't backed anything because it isn't guaranteed to get you anything and since I can just buy whatever it is when it releases for real with a significantly lower chance of encountering any of the early manufacturing/production type issues/bugs/etc.

The return has been alright. I've backed some cool stuff and some so/so things and some... uhh... controversial things.

Here are a few, I'm not going to attach any labels:

FTL - http://www.ftlgame.com/ Wasteland 2 - http://wasteland.inxile-entertainment.com/ Stonehearth - http://radiant-entertainment.com/ Grim Dawn - http://www.grimdawn.com/ Light Table - http://www.lighttable.com/ Double Fine Adventure - http://www.doublefine.com/dfa

Re: TerraTech – Physics-based vehicle construction and combat

#20
post #8

Looks a lot like Gear Up (Doctor Entertainment AB, Sweden) which has modular vehicles (custom wheels, chassis, weapons, etc), but not in TerraTech 's ultra-modular way and is a pure multiplayer vehicular combat arena. Are the two in any way related? http://play-gearup.com/

Hey, terraTech designer here! Gear Up looks cool, but no we are in no way related to them. Cheers!
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