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Simpsons in CSS

pattle.github.io

21–30 of 31 posts

Re: Simpsons in CSS

#22
post #13

Earlier quoted context omitted.

Do they really send takedown notices to projects like this one?

You know what? I don't really know...and after doing some quick reflection, I think that knee-jerk assumption was based off of something I remember reading from the Simpsons Archive...which is probably the very first website I ever remember reading on a regular basis. From their About Page: http://www.snpp.com/about.html > The Simpsons Archive cannot accept sound or movie file submissions under any conditions. Our se…

One might assume that audio/video is ripped from the original, and is therefore copyrighted by Fox.

I don't think that putting up your own rendering of a character is quite the same thing.

Re: Simpsons in CSS

#23
post #6

This has been posted before (8 months ago): https://news.ycombinator.com/item?id=6710863 But according to the git-commit log, in the last two weeks, he's added the blinking (the code for which is pretty cool)...and since the last submission, he's added Apu, Comic Book Guy, and Ralph Wiggum...so that definitely deserves a resubmit. Given that the blinking was the first difference I noticed...I would love to see Blinky…

I remember a previous example of Homer in CSS by another author. It draws only Homer, and it was submitted 6 years ago: https://news.ycombinator.com/item?id=176360 (23 points, 2247 days ago, 6 comments)

Re: Simpsons in CSS

#24

Nice demo, but SVG exists for a reason.

I wanted to post this myself, but feared the wrath of the downvoters - it might come across as a bit negative. However, I think the positives should be highlighted: SVG is really, really ideal for these kinds of graphics, and we should be trying to push the technology and be equally impressed with its results.

Not to mention time saving. Can you imagine how long it took him to make that in CSS? I bet it's fun to practice doing this kind of stuff?

Re: Simpsons in CSS

#28
post #8

use ctrl+ a few times to make everything larger - the eyelids start to close. Not sure how intentional that was, but it's sort of cool - gives the characters a completely different feel.

I'm pretty sure it's an animation that is there intentionally.

The eyelid animation is intentional, yes, but I'm not sure the partially closed eyes when the char size is increased was intentional.
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