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CubeSlam

cubeslam.com

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Re: CubeSlam

#41
post #20
post #13

Earlier quoted context omitted.

I really liked Windows 7's per-app volume mixer [0] (Windows 7 is the last Windows I really used, not sure if they kept it or not in later versions). I'm sad that the idea hasn't made it to other operating systems, with a system level API to allow for setting volumes independently on sound streams in different apps (an app could expose any arbitrary number of sound streams - most apps would likely have just 1, but br…

I may be misremembering, but I have a feeling the per-app volume mixer was available all the way back in Windows XP. Possibly sound-card dependent? An app called Jack OS X does the job on Mac: http://www.jackosx.com/

Per app volume control arrived in Vista. Previously you had a single master volume control in the notification area which if you double clicked would open the sound mixer control panel.

That panel on XP (and before) only permitted per-device volume control.

For reference see [1] at around 04:00 and Larry Osterman's posts from September and December 2005 [2][3].

[1]: http://channel9.msdn.com/Blogs/scobleizer/Steve-Ball-Learnin...

[2]: http://blogs.msdn.com/b/larryosterman/archive/2005/09/19/471...

[3]: http://blogs.msdn.com/b/larryosterman/archive/2005/12/15/504...

Re: CubeSlam

#42
This game is awesome! Everybody starts with pong when learning to make games... but this game tops them all. I like the bumpers and the "gravity" well (I haven't gotten past level three yet because I had to pause the game to come and praise it.). I like that you can get enhancements ala Arkanoid. Once you get past the fact that this is a coolest variant of pong, you start to notice how simply beautiful this game is. I like the expressions of the bear and seeing him "play" the game. I like how when you lose a round your screen "zaps" out of focus, just like what you see when his screen goes out. Very nice webgl project!

Oh and this has a webRTC network play?! This is the first web game I've played that I would honestly say I would pay to play (after I got a demo version first, of course). This is by the far one of the coolest projects I've seen posted on hacker news. Beats the hell out of 1024. Thank you, thank you, thank you for sharing!

Re: CubeSlam

#45
post #4

This project made me much, much sad... I am a game developer, and when I am testing a new tech I frequently make a pong clone, I even made one with lots of items like this... Yet the game is so much better than anything that I ever made, that I wonder if I will ever be that good :(

There are many people better than you. There are also many people worse. Feel for the gradient. Walk uphill.

> Feel for the gradient. Walk uphill.

That is the most awesome advice I've ever heard. Thank you for sharing it.

Re: CubeSlam

#46
post #4

This project made me much, much sad... I am a game developer, and when I am testing a new tech I frequently make a pong clone, I even made one with lots of items like this... Yet the game is so much better than anything that I ever made, that I wonder if I will ever be that good :(

Compete with yourself. You'll always spot failures, you'll always see when you improve. The reduction in stress will be a significant catalyst to improvement. You just have to be very honest.

Re: CubeSlam

#47
post #40
post #26

It's unfortunate the sound still doesn't work in Firefox. I thought Firefox was supposed to have support for the Web Audio API by now? (Firefox 30, Linux, official Mozilla build)

Hi, I'm one of the Web Audio API developers at Mozilla. This demo uses a very old version of the Web Audio API, that we don't support, because it is not standard (and we started to implement after the breaking changes in the spec anyways). Standard compliant Web Audio API is available from Firefox 25,

I suppose that's also why Infinite Jukebox, my other favorite Web Audio demo, doesn't work either.

http://labs.echonest.com/Uploader/index.html

Thanks for the clarification!

Re: CubeSlam

#48
post #20

Earlier quoted context omitted.

I may be misremembering, but I have a feeling the per-app volume mixer was available all the way back in Windows XP. Possibly sound-card dependent? An app called Jack OS X does the job on Mac: http://www.jackosx.com/

JACK is a huge amount more than just a per-app volume mixer, it's basically a virtual audio cabling system. Very handy if you've ever had a need to pipe audio between applications or manipulate audio streams from arbitrary apps. It's also a complete pain in the arse to get running on Linux, due to the ALSA+Pulse stack being in the way.

If your goal is to use Linux for audio production (or some other use case where JACK would be necessary), it helps to use a distro like Musix or Ubuntu Studio that already takes care of that "get running" part for you.

JACK is pretty complex, but infinitely useful; one of those things I end up installing long before I decide I actually need it.

Re: CubeSlam

#49
Hmm… my paddle kept getting stuck. I'd hit the arrow buttons and nothing would happen. Then it would unstick for no reason and work (after losing a point, of course). Very frustrating.

Re: CubeSlam

#50
post #47
post #40

Earlier quoted context omitted.

Hi, I'm one of the Web Audio API developers at Mozilla. This demo uses a very old version of the Web Audio API, that we don't support, because it is not standard (and we started to implement after the breaking changes in the spec anyways). Standard compliant Web Audio API is available from Firefox 25,

I suppose that's also why Infinite Jukebox, my other favorite Web Audio demo, doesn't work either. http://labs.echonest.com/Uploader/index.html Thanks for the clarification!

It does here! (I'm running Nightly on OXS). I met Paul Lamere the other day at the music hack day in Barcelona and he told me he updated his numerous demos so that they use the new spec.
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