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A developer who spent 13 years making his childhood game

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Re: A developer who spent 13 years making his childhood game

#61
post #48

Earlier quoted context omitted.

When I was at Intel working on a high end graphics chip I joked with one of the design engineers that it would be cool if you could see little armies fighting but we both agreed there probably wouldn't be enough CPU / graphics capability to do that in real time, at least not in our lifetime :-) You really didn't think that would be possible in your lifetime in 1983? I'd think that would have seen pretty feasible by t…

I realize that this is an off the cuff sort of comment but two things stand out, first you have give credit to the Amiga as it was stunningly better than anything else when it was released in 1984, and as wonderful as it was, Populous (perhaps the first game will small isometric animated battles) didn't come out until 1989. In 1983 running Microsoft flight simulator on the CGA card was state of the art :-). Since I w…

It's funny how being closer to the reality and more informed about the technology can mean one's guesses about the future are more pessimistic than people making pie in the sky guesses (think scientists versus sci-fi authors).

I'm not directly involved in tech/hardware and I'm imagining full on reality-quality 'virtual reality' beamed into people's brains within 20 years. I imagine those in VR would scoff at this, but I'm kinda hoping I'll be closer to the truth ;-)

Re: A developer who spent 13 years making his childhood game

#62
post #56

Earlier quoted context omitted.

What is the name of this game?

Well my wrist reflexively ached when he described it and a picture of http://en.wikipedia.org/wiki/Carrier_Air_Wing_%28video_game%... inserted itself into my head :-)

Pretty close. The game was called FlightDeck and the publisher was Aackosoft. It was a bit earlier though, 1980s, I'm a bit hazy on the exact date but it would have to be somewhere around 1988 or so.

Here are some shots from the MSX version (which was made a few years earlier by an absolutely awesome programmer called Steve Course).

http://www.generation-msx.nl/software/aackosoft/flight-deck-...

Re: A developer who spent 13 years making his childhood game

#63

Earlier quoted context omitted.

I have a similar game. I have a text based online football game, and can relate a great deal to many things he said, like the albatross. I will start trying to reframe it in my mind as a garden. That sounds much nicer :) I think 500 people right now play my game, and if anything that makes the weight of it all larger.

so...i am not a huge football fan, but this sounds interesting. Can you link it?

look at hattrick.org it's been running for years now.

Re: A developer who spent 13 years making his childhood game

#65
post #8
post #4

Off Topic: Some people say that Game Development is Saturated, but I believe that there is still a lot to accomplish and still tons of ground braking innovations in every sphere of Game Development are waiting for many more generations of prodigy. Some people say that the Graphics are solved but I believe, we still have miles to go for true realism. Please carry on with the innovations in game dev :)

Graphics is important and I believe we will continue to see further innovations in this space. However, I believe that we still need to achieve a lot in "story-telling" in games. The Mass Effect series is probably one of the best out there - the setting, characters, interactions, morality and gameplay.

I feel exactly the opposite. To hell with graphics and story-telling - I want to play a GAME with good GAMEPLAY

Re: A developer who spent 13 years making his childhood game

#67

That pretty much defines 'art' I think. The artist is compelled to see the vision through, it isn't about the money or the time or the cost. I am quite impressed he stuck it through. A long time ago (1983 to be precise) I started rewriting Empire, a curses based turn based strategy game (Hi Walter!) because I was convinced I could make it so much better and I had spent a lot of hours playing it. When I was at Intel w…

Are you sure about the book title? That one is a guide to post ww2 combat whereas this one: The Complete Wargames Handbook http://www.hyw.com/Books/WargamesHandbook/Contents.htm Is about how to make computer war games.

This one: http://www.amazon.com/How-Make-Fourth-Edition-Comprehensive/...

Called "How to Make War" and it describes the mechanics, the theory, and the variables that impact the prosecution of warfare. The Wargames book was, in my opinion of course, a derivative which attempted to re-contextualize the information from HtMW into something more directly 'wargame like' but, again in my opinion, it left out too much to be useful even for that.

Re: A developer who spent 13 years making his childhood game

#68

That pretty much defines 'art' I think. The artist is compelled to see the vision through, it isn't about the money or the time or the cost. I am quite impressed he stuck it through. A long time ago (1983 to be precise) I started rewriting Empire, a curses based turn based strategy game (Hi Walter!) because I was convinced I could make it so much better and I had spent a lot of hours playing it. When I was at Intel w…

Hi Chuck!
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