Windows-only sigh How difficult would it be to port this? edit: it's not a snarky, rhetorical, question – I really want to play this
If there are any problems, (1) make a reportable Wine bug (2) report it to the dev, who may be able to help.
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Windows-only sigh How difficult would it be to port this? edit: it's not a snarky, rhetorical, question – I really want to play this
If there are any problems, (1) make a reportable Wine bug (2) report it to the dev, who may be able to help.
Off Topic: Some people say that Game Development is Saturated, but I believe that there is still a lot to accomplish and still tons of ground braking innovations in every sphere of Game Development are waiting for many more generations of prodigy. Some people say that the Graphics are solved but I believe, we still have miles to go for true realism. Please carry on with the innovations in game dev :)
Graphics is important and I believe we will continue to see further innovations in this space. However, I believe that we still need to achieve a lot in "story-telling" in games. The Mass Effect series is probably one of the best out there - the setting, characters, interactions, morality and gameplay.
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I wonder if all developers could be roughly split into two groups: those who have lots of small initial projects and those who have mostly one big project (also unfinished but with more progress).
I'd put all people, including non-developers, into two groups. Those who finish their side projects and those who don't. The size of the first group is very, very small.
That pretty much defines 'art' I think. The artist is compelled to see the vision through, it isn't about the money or the time or the cost. I am quite impressed he stuck it through. A long time ago (1983 to be precise) I started rewriting Empire, a curses based turn based strategy game (Hi Walter!) because I was convinced I could make it so much better and I had spent a lot of hours playing it. When I was at Intel w…
This was on an ST so definitely not a slow machine and yet there were quite a few tricks required to keep it all moving smoothly with close to 100 objects on and off screen.
Good times :)
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Heh. I work on Gang Garrison 2, a game still actively developed which is also reliant on a dead game creation tool (Game Maker 8.0), so this is sadly familiar.
Do you know what happened to the project to redo GG2 in Python?
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Graphics is important and I believe we will continue to see further innovations in this space. However, I believe that we still need to achieve a lot in "story-telling" in games. The Mass Effect series is probably one of the best out there - the setting, characters, interactions, morality and gameplay.
If you think ME is the epitome of storytelling in digital gaming, I highly suggest you grab Planescape:Torment from Good Old Games[0]. And grab a few mods to modernize the experience[1]. 0. http://www.gog.com/game/planescape_torment 1. http://www.gog.com/news/mod_spotlight_planescape_torment_mod...
Never realized there was a push to mod the game so extensively. Gonna have to give these mods a try and replay this one!
I've been working on a roguelike for, I think, about 14 years now. It's gone through several rewrites, different languages, different UIs, and it's never come close to being done. These days, I tend to think of it more as a garden: something for me to putter around in but not as much a product (though I would love to get it to a point where other people can play it).
I will start trying to reframe it in my mind as a garden. That sounds much nicer :)
I think 500 people right now play my game, and if anything that makes the weight of it all larger.
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I wonder if all developers could be roughly split into two groups: those who have lots of small initial projects and those who have mostly one big project (also unfinished but with more progress).
I'd put all people, including non-developers, into two groups. Those who finish their side projects and those who don't. The size of the first group is very, very small.
My side project is a fully realistic nfl simulation that mirrors the exact details of a real football game. The ambition is what never makes it "complete". I have a functional, effective football game. But is it a true accurate simulation? no. Is that even possible? Probably not.
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No idea; a quick Google tells me there were some compatibility issues http://community.clickteam.com/threads/34059-MMF-1-5-to-MMF2...
Heh. I work on Gang Garrison 2, a game still actively developed which is also reliant on a dead game creation tool (Game Maker 8.0), so this is sadly familiar.
This article is pretty light on content. Much more interesting is the well-produced video the dev made himself, talking about his experience making the game, and talking about why it took 13 years. The Game That Time Forgot: https://www.youtube.com/watch?v=2b0tSu0QDQ0