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OpenXcom 1.0

openxcom.org

41–50 of 52 posts

Re: OpenXcom 1.0

#41

Hm, this needs the original game assets, which I just bought on Steam. Trouble is, I can't download them on Linux because it's listed as a 'windows' game.

Steam's Windows version is known to run under Wine. It doesn't run great, but you can certainly use it enough to download game assets.

Re: OpenXcom 1.0

#42
post #39
post #37

Earlier quoted context omitted.

Damn, I was hoping he meant a real remake of the original. Enemy Unknown was good, but it isn't in my top 5.

I am confused as to what the original could be if not "X-COM: Enemy Unknown" (AKA "UFO: Enemy Unknown"/"X-COM: UFO Defense" released in 1994 on Amiga/CD32/DOS/PSx/Windows by MicroProse)? http://en.wikipedia.org/wiki/X-COM

XCOM: Enemy Unknown is not a straight remake of UFO: Enemy Unknown / X-COM: UFO Defense, it's a "reimagination". RPS's XCOM review also serves as a comparison/diff to X-COM: http://www.rockpapershotgun.com/2012/10/08/xcom-review/

Re: OpenXcom 1.0

#43
post #39
post #37

Earlier quoted context omitted.

Damn, I was hoping he meant a real remake of the original. Enemy Unknown was good, but it isn't in my top 5.

I am confused as to what the original could be if not "X-COM: Enemy Unknown" (AKA "UFO: Enemy Unknown"/"X-COM: UFO Defense" released in 1994 on Amiga/CD32/DOS/PSx/Windows by MicroProse)? http://en.wikipedia.org/wiki/X-COM

Ah, the original was called UFO Defense in North America, the recent remake by Firaxis/2k was called Enemy Unknown here. The version in the app store is called Enemy Unknown and appears to be a port of the new version.

Re: OpenXcom 1.0

#44
post #21
post #17

Nice but... the iPad game completely took care of all my XCom cravings for quite some time. It was one of the most solid iPad games I've encountered. It's more a remake than an adaptation, and they really put in a lot of effort to bring the first XCom game into the 21st century, and it shows. It cost £10 or so, and I never regretted a single penny of it. If you loved this game, I really recommend getting XCom on the…

Not everyone plays games on iPads. Please be a little considerate. The gaming market is much bigger (in terms of hours played) outside of the mobile devices.

XCom is also available on PC, Mac, and last-gen consoles. I bought it for all three, but I prefer it on the iPad.

Re: OpenXcom 1.0

#45
post #28

Note that the original X-Com always played on Beginner difficulty. The developers never found out about this bug, and so may the sequel extremely more difficult, thus making it not at all fun for all but the most hardcore strategy gamers.

That can't be right. I fondly remember playing it on impossible, and almost all of the aliens started with heavy plasmas, and aside from that even the smaller ufos had twice the number of regular units.

Re: OpenXcom 1.0

#46

Hm, this needs the original game assets, which I just bought on Steam. Trouble is, I can't download them on Linux because it's listed as a 'windows' game.

Steam's Windows version is known to run under Wine. It doesn't run great , but you can certainly use it enough to download game assets.

I've done that a few times, but I don't want to clutter my current system with the wine + winetricks packages again for the upteenths time. I was hoping to find an accessible way now that Linux is first class citizen for Steam.

Re: OpenXcom 1.0

#47

Earlier quoted context omitted.

Steam's Windows version is known to run under Wine. It doesn't run great , but you can certainly use it enough to download game assets.

I've done that a few times, but I don't want to clutter my current system with the wine + winetricks packages again for the upteenths time. I was hoping to find an accessible way now that Linux is first class citizen for Steam.

You can create a disposable chroot debootstrap and use "xhost +" on the host to let Steam run. This is what I do every time I need something that require Java on my desktop.

Re: OpenXcom 1.0

#48

Earlier quoted context omitted.

I picked up the original XCOM on Steam again, last having played it on an old 486 box--I remembered my lessons, and the first mission I'd intercepted a little scout craft (2 crewman, one of whom died on impact). So, naturally, I deploy 12 squaddies, leapfrog and encircle the crashed craft on a farm in broad daylight (never, ever, at night, ever), and proceed to fill it full of detpacks. Perfect, flawless run. I'm fee…

> And that's when I realized that pretty much no modern games are as hard and unforgiving as that old DOS wonder. I'd say FTL and Super Hexagon are good examples of punishing modern games. I think this sort of difficulty curve is coming back into fashion with gamers.

I personally don't think the punishing difficulty curve was ever not in fashion with the gamers we're talking about. What happened was it fell out of fashion with the publishers, because they realized if they made the game easier, it appealed to a larger market.

What changed all this was kickstarter. All the games that developers still wanted to make, but couldn't find funding for because they weren't "modern" suddenly had a new method for publishing. FTL is a great example of that- it was an early kickstarter success and I doubt it would have been as good if it were published by, say, Ubisoft. What will be interesting is if we see a resurgence of hard games, just like the resurgence of point-and-click adventure games after Doublefine showed that people will still pay money for them.

Re: OpenXcom 1.0

#49
post #28

Note that the original X-Com always played on Beginner difficulty. The developers never found out about this bug, and so may the sequel extremely more difficult, thus making it not at all fun for all but the most hardcore strategy gamers.

That can't be right. I fondly remember playing it on impossible, and almost all of the aliens started with heavy plasmas, and aside from that even the smaller ufos had twice the number of regular units.

Gamespy mentions it here: http://pc.gamespy.com/pc/x-com-ufo-defense/1216654p3.html

Wikipedia claims that the difficulty didn't reset until after the first Battlescape mission, which might explain things.

Aha! http://www.ufopaedia.org/index.php?title=Known_Bugs#Difficul...

It was only on the DOS version, the windows version did not have the bug; perhaps you played the windows version?

Re: OpenXcom 1.0

#50
post #28

Note that the original X-Com always played on Beginner difficulty. The developers never found out about this bug, and so may the sequel extremely more difficult, thus making it not at all fun for all but the most hardcore strategy gamers.

That can't be right. I fondly remember playing it on impossible, and almost all of the aliens started with heavy plasmas, and aside from that even the smaller ufos had twice the number of regular units.

IIRC it reset the difficulty on loading a savegame, so if you started a game and played for a couple of hours it would be at that difficulty.
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