Earlier quoted context omitted.
I'm not sure I understand you. Firstly, Pay-to-play (which I think you are talking about?) isn't the same as an app store for mods. I'm not sure if you play Minecraft, but there is a very diverse range of mods available, of differing qualities and all hosted on malware infested download sites. That's a real problem that deserves to be looked at. I'd never advocate that core features of Minecraft be made pay-to-play.…
Sell me a service, or a product, not a gimmick. That's what I'm saying. Im talking about IAP. The value is in scarcity, but it's artificially scarce. It's contrived. Seriously? On a forum dedicated to startups and development, many who like me do app and game development or lead app and game development teams; you can't figure out who I'm talking to? Seriously?
Couldn't this statement apply to gaming as a whole, too?
Is it that being stopped half way through a game and forced to pay for some gizmo to keep playing is worse than having to pay up front for the whole game? Financially there may be no difference at all, right?
(Not a gamer here)
Seriously? On a forum dedicated to startups and development, many who like me do app and game development or lead app and game development teams; you can't figure out who I'm talking to? Seriously?
HN is hardly a game focused forum. The vast majority of people on here don't have anything to do with games.
It was difficult to tell if your "We" meant "game developers" in general or was somehow more specific to Minecraft mod developers (which is what I didn't understand).